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posted in BFG - General Discussion read more

Since one of the patches notes is:

Every Chaos Grand Cruiser speed increased from 160 to 170

It sounds like this is probably not intended.

posted in BFG:A2 - Technical Feedback read more

This text is still bugged in the same way as shown in this post in the most recent patch (Chaos Campaign Expansion).

posted in BFG - General Discussion read more

I'd suspect that has a lot to do with how well the Chaos Campaign sells. Supporting games like this requires an source of income, otherwise they'll need to move on to other projects.

posted in Battlefleet Gothic: Armada read more

A lot of very cool changes here. Can't wait to play this when I get home. 😃 Thanks for all the hard work!

posted in BFG - General Discussion read more

@ashardalon Lol, then you should ask them to bring back the tooltip instead. 🙂

posted in BFG - General Discussion read more

@ashardalon What method did you use to test this information?

posted in BFG - General Discussion read more

@ashardalon I feel like the tooltip for asteroids said that in the first game, but it doesn't say that in this one, right? Are you sure it's still the case?

posted in BFG - General Discussion read more

@ashardalon Thanks for all the information! I do think that calling these "every 200 health lost" events "minor crits" is a bit deceptive, because they have almost nothing to do with crit chance or crit resistance. They might only do so as you said when there is nothing else left to crit.

@Fosil I think there is essentially no chance that the fire/turret lost/crew lost events can be caused on every crit role. They were hyper infrequent (saw ~3 in 2 two hours) and only against ships with almost 0 health remaining.

posted in BFG - General Discussion read more

@caliger_reborn Sure I get that it's not a big deal, but I bet it has helped you in incredibly slight ways many more times than you knew. I do agree that I think it would be really hard to intentionally take advantage of this though.

posted in BFG - General Discussion read more

@fosil

  1. I totally forgot to test braced. 😞 When my friend gets back online we'll figure it out.

  2. Good point on the low health fires.

  3. Impossible, I was testing by using Space Marine Bombardment Cannons, keeping all of my units on hold fire and only firing one at a time. You can see an example of my tests in the thread I posted about Debris earlier today.

  4. Yes - my analysis of this would be that each weapon on each ship has arcs defined where it can be destroyed from - because Eldar and Imperial didn't seem to work the same. So basically you'd have to test every single ship and every single system in the game to know for sure. 😞