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posted in BFG:A2 Beta Branch Feedback read more

I’m now 42 turns into my Imperial Navy campaign, on medium, and I’m close to generating 900 credits per turn. So I don’t think money is an issue tbh.

posted in BFG:A2 Beta Branch Feedback read more

Problem 5 is gone with the beta patch. You can choose and omit ships as you please prior to the battle 🙂

posted in BFG:A2 Beta Branch Feedback read more

I played a solid 4-5 hours of coop with the IN. We experienced one crash for the partner, with all the ships just reverting back to host control.

Other than that it was flawless. We had a blast and are already talking about our plans for our next play session.

I’m not sure if it’s a bug or by design but the coop partner can’t buy ships.

Edit: with ref number 3 are you sure that’s not because the other player is looking at the fleet? If they are you can’t. You can normally tell because it will have a red outline.

posted in BFG:A2 Beta Branch Feedback read more

I've found if you play around with the mouse wheel, although it flickers, you can see the different sectors. If you don't, your left staring at empty space 🙂

posted in BFG:A2 - Technical Feedback read more

I’ve played 10 turns of the imperial campaign coop.

After every second battle we both get stuck on the loading screen when it’s returning us to the campaign map. Only way out is force the game to close. Upon reloading and fighting the battle again it would complete successfully, but then the subsequent battle will lock up after it finishes. Rinse and repeat.

Can also confirm player 2 will see the defeat screen after a victory.

posted in BFG:A2 - Technical Feedback read more

The Imperial coop campaign gets stuck on the loading screen after every second battle. The game music continues to play and can be muted with the 'M' key, task manager doesn't consider the game to be unresponsive but the loading screen simply won't go away. 🙂

We both have to alt + f4 the game, reload the save before the battle, fight the battle then save again. We then find the next battle then has the same issue.

We've yet to test fighting a battle then save, reload the new save, then fight the next battle.


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