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posted in SHD - General Discussion read more

Would be really cool, even if it's only limited to a restricted amount of head movement.

posted in SHD - Bug Reports read more


Have nothing more to add besides you being spot on correct...

This game has so much going for it, yet it's release and all it's bug and performance issue of which many are still around today has many players waiting for the enhanced edition "praying" all the problems have been solved.

It will be a same to see this game die and end up on my virtual game collection shelf, collecting virtual dust partials.

posted in SHD - Bug Reports read more

And an other Fatal Error when Hosting...
Crash Log, 2nd

Keen to know if this is a game issue or something on my end...

Any Feedback / Helpful information to confirm it's not an issue on my end is very much appreciated

posted in SHD - Bug Reports read more

@Grey-Seer Hi Grey Seer,

Nope, just this, nothing more helpful in the prompt beside the obvious fatal error 😉
Fatal Error!

posted in SHD - Bug Reports read more

Experience a game crash, resulting in a Fatal Error Prompt.
I've not seen them for a long time... But that's a good thing I guess.

Don't have a clue why or what caused it other than just started with chapter one and hosting the game, game less than 5 ~ 10 minutes old.
Had only one team mate who appeared frozen and not moving and with in 30 seconds or so the crash followed.

Crash Log
Crash Log, 2nd

Hopefully, more information can be pulled from the logs to fix what ever caused it, assuming it's not on my end 🙂

posted in SHD - General Discussion read more

Before the 1.74 patch, I recall reading a 100 Second cool down delay on the Proximity Mine from the Heavy Weapon Specialist Terminator.
This appears to have been reduced by 50% and now reads 50 seconds cool down.

Not that I'm complaining, but don't recall seeing it in the patch notes

posted in SHD - Bug Reports read more

The following steps appear to be solid and can be reproduced every time on my system.

Chat Issue One, opening chat screen
Join or Host a game,
-From the lobby,
-or initial Map mission briefing screens (after map loading screen)

Hit "Y" to get chat window focus (The default key binding)
Type your message, hit "Enter" to send

Hitting "Y" again, will not return focus on chat and ending up unable to get focus on chat through keyboard input.

With a single mouse click anywhere in the screen, will result the next "Y" key press will bring up chat window again and in focus allowing for text input.

Chat Issue Two
Join or Host a game,
-From the lobby,
-or initial Map mission briefing screens (after map loading screen)

With the chat screen open and in focus, but with unsent text or empty, clicking anywhere will result focus on chat is lost.
Chat Windows will remain open and appears to be in focus, with the exception of a blinking input "pipe" symbol flashing.
Hitting "Y" Key binding will not result in restoring / resuming chat focus and the "Enter" key will not send any partial message

Click with mouse on the chat window input box, to regain chat focus.

Chat Issue Three, or the more accurate, the missing chat function.
Mission Debriefing Screen,

At this stage, the chat window doesn't function and that is a big down side.

There is a 60 second timer running, leaving some time to spare for social behavior, may it be good constructive, bad ranting or informative.
"Good game", "well played", "Lets try that again, but do this and that", "this run could have been better if not for..." and so on...
A Player Hosting the game can properly and politely inform his fellow battle brothers that he will be ending the host session, before ending the session.

Every time I'm brought back to the lobby with the message indicating my connection to the host has been lost, I've the burning question, was it me (my system / network connection) or did the host end the session.
This game already lacks some degree of opportunities to make use of chat, for during actual game play, one is more occupied operating a mouse or controller and firing a Bolter at Xenos, instead of typing a message.
Resulting players hardly ever use chat.

Any improvement to make the chat more fluent and friendly and less chat windows interaction interruption between loading stages I welcome with open arms 😉

posted in SHD - Bug Reports read more

Issue appears resolved with the 1.74 release, much appreciated

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