Posts made by wind459
posted in BFG:A2 - Technical Feedback read more

Same issue, rebooted, checked cache files, happened after a game about 3 days ago. Was 15 IN and 85 ish overall grinding my way up, oh well, guess that is the season for me 😞 . All other games working fine, and it seems to load the game without issues.

posted in BFG - General Discussion read more

Yep, there are tons of replays I wish I had to save and share, and I could of sold my friends on, doing this and removing that leveling system in MP for skills, are pretty good things to do to remove barrier from entry. I want to buy this game ( with my own cash) for two of my friends to play but Im stuck on the fence because of these numbers. I already bought it for my best friend because I know he would enjoy it because its was 40k and ships, but for the otheres, they need more than that to play, and sometimes you have to show them how the game is fun.

posted in BFG - General Discussion read more

thoughts ? https://steamcharts.com/app/573100#3m

I know there will be a drop off from single player people and just people that bought and played for a few days, but I dont really see much marketing, events, or anything to sort of grow the community. I know there is a few streamers that enjoy showing off this game, and you tubers, can this community grow. For all the complaining that is done, I find most of the people here are decent compared to the greater gaming community and its a nice change in pace. Edit : Im not saying spend a lot of money on marketing, but maybe putting in a replay or even observation type configuration would be helpful from the devs.

posted in BFG - General Discussion read more

The thing is, though your saying outside of ram torp, that is their bread and butter and because it is so, you can bring whatever other guns to bear you want, I run gothics, because its nice to snipe frigates with and towards the end of the game get the much needed crit on sub systems. Carriers are worth it for a fighter screen, if you refuse to swap to reload stance and go into brace, oridance doesn't touch you.And Macro cannon builds help with dps during the sustained fights vs orks and other Thicc boys. Im not sure how carrier fleets give you so much trouble after you can swap out skills, Reload stance, commisar, and ram / torp speed. for carriers close formation and spear for supporting turret fire. Frigates moving stealth on the flanks or rush a daunt ahead asap so you can get the MWJ off faster. Will see this weekend if I meet up with any of these impossible carrier fleets. I think IN need one thing and one thing only, super durable frigates, or make frigates cheaper so you can take more of them, and the only reason I say this is for more scanning in the Eldar fights, without making me need to drop too much dps for the rest of my fights. Hell or give me a LC that is pricy but has a ping

posted in BFG - General Discussion read more

@jawrippa said in MWJ discussion.:

In my opinion MWJ is one of the most unfun abilities in the game. The game's essential part of "hunt down the frigates" in order to fight for point control becomes very dangerous since that escort can always summon his bigger brother. In 2v2 it is even more ridiculous, since it allows you to turn it into 2v1 as you can teleport your flagship into enemy backline while your enemy has to reorinate his frontline in order to help his sandviched teammate.

Lol can you show me where on this doll the IN player rammed you ? Seriously expect MWJ to be a thing, and use tactics that force a bait, or setup a death to the MJW ship. The only point I agree with is that it is not fluffy, as casual trips into the warp might end with the ship disappearing lol.

posted in BFG - General Discussion read more

You get only two kinds of pizza, cheese and sausage, you fly those around the map and be happy :P. Necron choices from my understanding have been like this always in the tt so its understandable.

posted in BFG - General Discussion read more

Above 85% HP you can take only ignore armor/fires crits, between 50% and 85% susbsystem crit chance is reduces by 50% (compared to fires/ignore armor) --> This is to remove the early crits and also as a lore view, you need the armor to be destroyed before hitting the systems
Instead of selecting a subsystem on enemy, you select on your ships what subsystem he will focus --> works like behavior panel ( love this idea, but concerning if you have different ship types, I might focus a deck on a flag ship if Im going to moral bomb, but still want my broadsides and stray fire to hit others in the engines or other sub system)
Not sold on the idea, but be interesting to try.

Only susbsystems in the hit arcs can be damaged (so engines only from rear and no more from sides/ torps launchers only from front...). Deck is front + sides and generator sides + rear but both have a innate reduced chance to get hitted --> Emphasize a good positionning to get the crits you need instead of just click the button on the enemy I believe this is already implemented in the game, if not, there is a lot less % chance of a crit when for example your not facing engines, to get an engine crit. Tested this out with a buddy in game.

The specific subsystem only works for lances crits (they are the only accurate enough weapons to target something specific) --> A little buff to lances and also more lore accurate
Fires can only comes from macros crits
Lock on give crit chance only for lances --> to compensate the accuracy that works only for macros
Once again it would be interesting to try out the idea but, this seems like a massive game change that will unbalance the entire game as it currently stands. Sometimes you need to focus engines with Macros to win vs someone, and that option shouldn't be taken away, also this is basically naval combat in space, you can order cannon broadsides at close range to target sub systems.

Good ideas, but I wouldn't be a fan of these kinds of tweeks, maybe the first one as it has the least impact with the best benefit to gameplay. Imo this game as at the point where minor tweaks need to be looked at not entire reworks.

posted in BFG - General Discussion read more

Torps and Ram are highly usable vs all factions. Even if you don't hit with a Torp it can make the enemy move a certain way you want them to. Dauntless and non ram fleets I have less exp with but have heard nothing but solid comments on. There are a few ships in our lineup that are oddballs, the other LCs besides dauntless, and the other battleships in the list, mostly the other 3 not good old Ret, you put a Spur on any of them, and I would mess around with them in builds though. Eldar are by far the hardest match up VS IN, but I am told in the right hands Nyd carrier fleets are disgusting, upper legendary haven't seen this yet. Eldar are tough because your playing the long game, with each side waiting for the other to mess up, If the Eldar messes up I eat him alive, If he doesn't I win, but the dynamic can get real stale, and imo double daunts are needed in most IN fleets, just because of how easy it is to chop apart Eldar comparably. I believe IN sits at a very respectable spot right now. I dont all out hate any match up though Eldar would be the most frustrating, I have yet to blame anything but poor ram /torp micro, or bringing my gothic fleet ( lance boats in general need to be looked at again imo). Weakest race I can see right now is Admech, but that because they do something similiar to the tau gun line, stack 5 gothics and shoot at a enemy coming in , anything that isn't new , this barely is successful. SM are super easy to pop off so far as IN, they dont expect to get dps down as fast as they do, not to mention start with the small ships and work your way up to the big ships, that might help.

posted in BFG - General Discussion read more

@realfinney that was fixed with the way boarding was reworked, not call to arms.

posted in BFG - General Discussion read more

I dont find the new call to arms to be worth it no matter the amount of stacks, if ship has 18 stacks on it I know it will be lost, and its easier to recrew after the ship is scuttled. I rather keep the guns rolling and the ship functionally in the fight until the entire crew is dead, vs boarding fleets your crew count becomes your hp, and your job is to burn their through their fleet faster than they can overwhelm your forces, its dps vs dps, slowing the burn rate is pointless in 99 % of situations. Also the old call to arms gave you 1 extra crew, if you ran 5 ships that is an extra 5 hp of crew, without penality to your ship, so you could recrew, add a crew memeber at be at 2 strength, which was more solid, than what it is now. I feel it needs a tweak, putting the ship into call to arms is a cool idea, but needs to be more reason for it. Also I personally dont see a reason why we cannot recrew using boarding, imo if your close enough to recrew with a teleporter you should be able to swap for the boarding recrew, but that is a different discussion.

posted in BFG:A2 Beta Branch Feedback read more

Anyway second beta can be a second instance of the game ? Its taking sometime to get games, I understand splitting the community will do that but we have a pretty active discord and it be nice to be able to swap back and forth like most betas in steam. Not sure how hard that would be but it would make the times beta's are out a little less lonely lol .

posted in BFG:A2 - Technical Feedback read more

This isn't the first post about it I dont think.

posted in BFG:A2 Beta Branch Feedback read more

Note : If you can give me an email I would like to forward you the logs, I dont feel comfortable posting the zip on forums. Also I work in IT, and wouldn't mind helping out in testing if needed. Let me know.

posted in BFG:A2 Beta Branch Feedback read more

Grav cannons crash game with fatal error
got a 1050 TI , I3 skylark processor rig is a couple years old. I normally do not experience crashes in the game, only once in a great while, but now Anytime I Play or VS admech, either the game ends with be being victorious after the grav cannon goes off or crashes my PC. Im guessing myself or the opponent get the fatal error depending on the circumstances, seems to happen faster if you stack grav shots, the more you have the faster the effect happens. Let me know if there is anymore I can report on.

posted in BFG - General Discussion read more

@nin6 I have relativly the same exp as you epic teir IN/SM, and I would say at min 40 games, might be more, been playing non stop MP for 3 or 4 days (im currently I have experimented with macro cannon fleets, carrier fleets, torp lance boat mix, LC spam, its all viable in todays meta. What your doing is deciding to play the sledge hammer cause you like the sledge hammer. I prefer torp/lance boat strats, I didn't think they were viable until 2 days ago when I went on a win streak with them vs all races, and had a lot better time vs DE than when I brought the sledge squad. So your statement is right, everything could take would be better in some situations and worse in others, but your wrong for excluding your gunline from that list, cause guess what pal, it still is better in some situations than others. I LOVE the fact you have to think and learn about other races before making a fleet, and you can't just build a cheese spam list, tell me , why would you ever not go Dauntless/escort spam vs Eldar, if you had the choice?Why would I not bring a lance setup with a bunch of widowmakers to a Nyd fight? Having the advantage of picking your fleet tailored to a race will cause more cheese and less variety, in my eyes.

posted in BFG - General Discussion read more

Pre selecting fleets makes the game less in depth, and it will cause certain fleets to be pointless. IMO. Why does this team take feedback like this and run with it, when, you have to fix simple issues first with the game, for example, allowing access to all the skills at level 1 of MP. You guys do realize how much of a determent it is to noobies playing, when they get their battleship wiped without it getting even into combat because they had no access to a MWD. Then you make major changes to the meta. Your game is fine except for some really tiny issue that get exasperated by small "features" that are not good game design implemented with a player pool of less thank 8k a day. Please do not actually change this feature. Please focus your efforts on Multiplayer Match making system and skills. Which making this game suffer the same problem that BFG 1 had and eventually killed the game, its not fun when your bronze player ( no matter how big of a win streak they are on) faces off with a fully unlocked lvl 10 epic player. I've fought people that should of won vs me if they just had the skills to choose from. Your game will die not because you cant pre pick fleets, but your match making is terrible, and your leveling up skills in multiplayer do not work in BFG 1 or this game. If you are trying to be true to the TT version, neither have this weird skill restriction when playing an opponent. If your trying to make a good PC game, its a crap mechanic, and a terrible match making system.

posted in BFG - General Discussion read more

IN player no issue with boarding, I pray for your soul when you come across a dark eldar. There is a button to gain crew. Save your boarding and lighting strikes to recrew your ship. even if it takes a few tries, they have to waste their precious charges on keeping your ship inert. In the long game you will win cause they will be out of charges and you will have a full HP fleet with 3 guys manning it, killing all their ships. Seriously boarding is like ripping a bandaid, the initial sting hurts but after that its more of a bother.

posted in BFG - General Discussion read more

Thy Nyd fleet nerfs seem pretty staggering, could anyone suggest a list for my friend, with the changes, I tried to help but as a IN and SM player they seem way to costly , like space marine costly. Also a suggestion in the future for the Devs, minor changes, a large swath to a race, can knock it out of wack. Also a replay mode feature so people can send in examples of imbalance wouldnt be bad.

posted in BFG - General Discussion read more

An update, Starting to see Battleships to be more of what they are for this faction, an anchor to swing off. After release I think I will revisit this claim. Right now after some tweeking, I feel the Imperial Navy is okay battleship wise, and SM with a micro warp jump is pretty viable. Im starting to realize that my skills and abilities that I was using, made my fleet weaker. I think to have a well rounded fleet loyalist need distruptors bombs and range, the other two are open to selection.

posted in Battlefleet Gothic: Armada read more

Great progress in the right direction it feels, and the co op is icing on the cake, still would suggest looking at a "last stand" type co op mode. I hope you guys think about investing in a wiki page or somewhere you can locate stats quickly to do research on fleets. That or update the tool tips to have more multiplayer advise in them like " battleships are generally x purpose", " most of the time you want to have at least one escort" type messages. Some of the noobies I came across were good sports, but had no clue what they were doing, so that might help with the learning curve.

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