agree with all the above...this is first and foremost a multiplayer game yet it is so darn difficult to get a multiplayer game
I think something like the current 'lobby' for Skirmish games is ideal, this is where everyone waits .... then with the addition of some chat window players could hook up and then decide on which side and which map
Is the only reason for Quickmatch is to get ranked on leader boards?
If correct then of course you have to keep rankings for those that have worked their way up so maybe retain the ranking for system just for the original maps?
...having a more open lobby would help get games on the non official maps as well
...you kind of sit there searching having no clue whether anyone else is also searching....
a lobby for people wanting to play makes more sense so at least players can see if anyone is around...once you're hooked up then you can decide which side, which map etc....
I have not played the board game for a very long time but i am sure some maps had 1, 2 or 3 blips per turn
Have i missed this option in map design?
...Also i cannot see an option to eliminate xx number of GS in xx turns as an objective.
Sure i can see eliminate xx starting forces and then blips can be placed in the map but is there an option to eliminate xx number of GS in xx turns? (think 'Defend' map from the board game)
As titled and judging by others i am not alone.
Given Space Hulk is about two opponents are there any plans to develop the way players can find each other?
As i see it players want to play 'Ranked' games to improve their score so what happens if players choose the same side and then search?...potentially no-one finds a game?
Ideally there should be a lobby with a list of waiting players wanting to a game regardless of which side they want to play as. Then it should be easier to hook up with someone - like Skirmish mode i guess..but match results add to rank scores
So what is 'Public' Quickmatch for?
and why can Skirmish matches not be ranked?
Bolter perks for me are the infa red type optics to see stealers in the scope and +damage barrels with a larger ammo clip and reliability
my favourite classes are Apo, Tactical and Librarian
With Apo and Tactical i have the MkI and MkII perforation enhancement which i think is +20% and tactical gets a faster melee speed as well
on Librarian i have gone with +30% resilience perk for now....
The armour boosts on these three are for extra ranged damage but i am playing around with ether +melee or +armour but for now the extra damage seems to work best
Bolters are tough when solo at No Mercy, well to be honest at my skill level nigh on impossible but i love a challenge but if i drop down to Lion (hard level) they work perfectly for me...just the right amount of challenge vs reward
Personally i do not like either plasma cannon and hell fire and flamer tend to block line of sight which is frustrating but bolters as support for Assault or a Heavy with an AC or Vengence provides a top team or a full squad with bolters only.... that for me is Space Hulk right there...
Bolters work best supporting the heavy guns for the long range snipping shots and softening up long range targets before the AC, Flamer, Redemption etc...can get to them effectively ... also in close quarters empty a clip into a stealers face will hold them back then you can finish them with melee.....and just hope there is someone else near to cover you while you re-load
So i see them as a 'support' weapon however saying that we've had some cracking 'bolter' only games on No Mercy
.... all in all Mk1 and MkII bolters are my favorite all purpose weapon