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posted in MudRunner - Legacy Community Updates read more

What improvement were made to automatic gearboxes more specifically?

posted in MudRunner - Modding read more

Hmm had look around the forums about this issue and someone mentioned game is looking for editor with its old name so i just renamed editor folder in steam directory to Spintires Combine Tools and it seems to work so far.

posted in MudRunner - Modding read more

@tattoo said in Editor mods not showing in proving grounds:

This is a known bug of the new editor. The dev's have been informed of it. The NP++ plugins don't work either except Forces got them to work by copy/paste them manually, they still don't work for me.

Oh that is pretty annoying bug i hope they solve it soon but meanwhile is there workaround? Because im not even able to create new mod it seems so im stuck here.

posted in MudRunner - Modding read more

Hello i took a break for modding and did not have game or editor installed for few weeks. Yesterday i did install fresh game, editor and did copy over my previous mod folders to _mods. I did try open some mods in editor and they load just find but none of them appear in proving grounds vehicle list not even complete mods that i have already published (unless i subscribe and download the workshop version). I have feeling im missing something obvious here but i cant think of what that could be at the moment. Im using windows 10 btw i hope someone can point out what im doing wrong

posted in MudRunner - Modding read more

@Draconus How is ST+ not real time physical track? ST+ does not alter the way track loop works its still chain of cdt that collides with wheels just like on King tiger. All ST+ does is provide ways to keep track from coming off and method of skid steering. Driving is still done by wheel friction against track same way as on King tiger.

posted in MudRunner - Modding read more

@Mexican_420 If this Mudrunner mod track support is same as original ST+ mod for Spintires then its not faked at all the tracks were very real and physics based. Original ST+ mod by Localhost involved overhaul for engine and transmission that used completly different values for gears and stuff. Engine overhaul feature had to be enabled in order to use track support if im correct.I have not used this Mudrunner version myself but im guessing its similar.

posted in MudRunner - Modding read more

@TemplarGFX Another thing i just realized the recent mod im working on does not have _cockpit mesh because its open cab and i did not really see need to add it. You think that can cause some issues with weather effects aswell?

posted in MudRunner - Modding read more

@TemplarGFX I always make my mods out of earlier mods so that steam origin line has not been there for a while. I suppose i can add that line back its no big deal but i have not really seen need for it.

posted in MudRunner - Modding read more

None of my mods have steam origin aswell i was wondering same why rain did not work same on mods as vanilla trucks

posted in MudRunner - Modding read more

Is there going to be conflict when im using SweetFX?


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