Love getting shot by shit that isn't even aiming at me. You know...the bots that come around a corner and shoot the ground 2 times and then you but they're still looking STRAIGHT DOWN?
Haha...they knew they were going to delay this dumpster fire months ago.
I love that "It's been 6 years" bit, but I'mma lump the fools with the advanced AI in F.E.A.R. that was 100% situational, all the way up into if you had an enemy out-smarted they would cry out "where should I go?! " and the game would attempt to turn the situation in that bots favor for escape and counter attack, based on various factors.
And that was in 2005ish? Halo 3 started tinkering with Flanking AI back in 2007 as well. Why we're sitting here with these OP lazy toss-in bots (that just got a fucking BUFF to how quickly they can BS you) is beyond me, and makes me wonder why they even claimed they were aiming for a campaign in the first place...
@quadsword He wants to play CS:GO in Insurgency
Because adding 1 or 2 more bullets to favor people who can aim and manage recoil over the 1 bullet for people who camp or get lucky magically makes this game CG:GO, where you're favored for aiming and not walking around places like a dummy.
Been reported to them since [NDA] and it's still not fixed...
The TTK is still too high which leads itself to spraying gameplay with the medium caliber 5.56 weapons.
Most weapons already kill in 1-2 shots regardless of caliber unless the target is armored and then it's 3-4. Full auto is so prominent because have use of ranged scopes with that 1-2 shot boogaloo at long range, so they take that crap off, use a 1x, switch to full auto, and move into closer ranges.
Furthermore, I've said it a few other times before, Source was STUFFED to the BRIM with full-auto options and players. They also moved like the same cockroach-like speed we do in IN:S, but people refuse to actually go find gameplay of it happening and would rather live with rose-tinted tactical googles instead.
The Server Browser feature isn't currently enabled for testing...
...that also has nothing to do with your SSD.
They already are auto-kicked by the game. You get 3 warnings for blatant team damage (firing on teammates out of combat/not near enemies), all other instances are too human for an automated system to decide malice.
Already got killed twice in the last CoOp game because on asshole wanted to try his sniper and another asshole wanted to makebelieve I was attempting to shoot at him after running from a conga of bots.
Both of them got a warning for killing me...
You can push a number key to move to a player it's associated to (at least for COOP recaps, not sure how that's gonna work in 8v8 games unless they tie 2 players to each number 1-8...), but even still clicking is far more intuitive and most other games have it...so I'm clicking and watching the screen flip to bots and wondering why Its not showing my view until it dawned on me the UI wasn't interactive.
Also sometimes drops players on the top of the waves of durka-grain at the top of Farmhouse.
Also the transport truck on Mountain rams into the back of the Supply van for some reason.
Light armor is almost useless when you're given the fact that heavy armor still gives you decent mobility to make you effective in the battlefield.
1-2 more shots doesn't make it all that much better than someone wearing light armor since your weapon also adds to your weight...Mr.SMG McLightfoot is still a more deadly target than Tank O'Mally 2ft behind him slowly losing ground and stamina to aim with because SMG-sama can pop his spray+pray ass around a doorway and ill you before you can react; leave before you hit the floor while Tank-san is still climbing in through the window...