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posted in MudRunner - General Discussion read more

@unster "They don't have to listen to us and we don't have to buy their product."

I like that statement but I don't know whether that puts us on equal footing or implies there's an advantage to one side over the other. Several years from now hindsight will give that answer.

I get it. MudRunner isn't that important. At the end of the day there are multiple things that take precedence.

But we don't lose anything by trying to put a bit of pressure to get our woes heard. It's the least we could do if we're still here.

posted in MudRunner - General Discussion read more

@riskywisky said in My Big Pet Peeve With Mudrunner.:

If i took a Truck right now and drove it up a hill keeping momentum in the throttle, then i would 9/10 most likely not downshift with an automatic transmission. But the opposite happens in mudrunner.

In real life when climbing a hill rpm lowers in a decreasing fashion. Basically unless you're really in too high of a gear the vehicle will find a way to go across the hill, even if it's struggling.

As far as MR is concerned it's not even that much of a problem to figure it out. You don't have to do complicated calculations on the fly to figure out exactly which gear you need to downshift to. You could just apply a simple rule that you downshift 2 gears every time (except for when you're in second), then restart the calculation. Provided that the gears ratios are spaced out in a linear fashion you would just need to figure out the moment when you need to trigger the downshift and apply that regardless of current gear.

Of course, this would be the most basic way of tackling this. A more advanced way would be to do on the fly gear reduction calculations so that the gear you drop reaches a minimum amount of rpm.

posted in MudRunner - General Discussion read more

@unster - I read the clarification on the Oovee forums. I don't know what to say, but it's very strange that they waited so long before coming up with this. It almost sounds like made up stuff to try and restart SpinTires and bring MudRunner down a notch, but I just don't know.

Since I don't know the real truth I don't wish to take side and generally I'm on the opinion that too much politics ruins things. Competition on the other hand is good. For instance the new SpinTires beta does some things better than Mudrunner (not limited to bugs only), even without the original devs on board. That is troublesome.

I liked SpinTires a lot and I like Mudrunner even better, but it has been 5 years and that makes me think. For one, this is a very loyal following the game has gathered, regardless of iteration. And for a game which traditionally was plagued by a lack of communication from devs and publishers alike and of not that frequent updates - well that' saying something. That something is potential. Potential is very precious and it's a real pity to waste. People stuck around hoping that that potential would bare proper fruit. But 5 years later it just doesn't add up. And it's a real pity that a game which basically has no equal in its niche can't be all that it can be.

From what I've seen this community doesn't really ask a lot. They just ask for a few much needed improvements and the ability to work on themselves via mod tools to bring extra content.

The general consensus is that the Americal Wilds DLC was extremely welcome and so is this next free one. But - it doesn't supplant the fact that some work is still needed for the game.

How can we all get together and in one voice ask that some things are taken care of before we get to MudRunner 2?

There's a saying which goes that about 20% of your customers produce 80% of your sales. We are the 20%, we're here on this forum. We should be heard should we drive 80% of sales for MudRunner 2.

posted in MudRunner - General Discussion read more

One huge pet peeve is the behaviour of the automatic transmission which always downshifts to first and makes you slow down much more than needed. I just checked SpinTires new beta and there the automatic transmission downshifts properly allowing you to keep as much momentum as possible.

Otherwise I second the weird traction on pavement. I think they just made it so that weaker trucks can't pull big loads uphill but they should have just made the engines stall instead (yes, even in automatic and first gear - so that you would need to get a running start before reaching the hill).

I would also like to see maybe a small slider to control the points needed for each lumber mill, on choosing a map screen. Something like 8-12-16 would be nice. That should also allow the community to make interesting maps without having to add 5+ lumber mills to compensate.

From what I'm seeing MR2 will feature quite a bit of a gameplay change so it would be nice if we could still go back to MR1 for the 'old-school' style. Of course, we could only do that if it were properly finished first.

posted in MudRunner - General Discussion read more

If the resurrection of SpinTires pushes Pavel and the team to still work on Mudrunner a bit more I'd say we're good.

I for one still have a couple of major peeves with MudRunner : the fact that for nVidia cards at least texture quality decreases as you play along and that the automatic gearbox always downshifts to first.

Others still have the following gripes: no front driveshaft for the F150, tire tracks aren't saved, logs you carry don't collide with trees, traction is sometimes a bit wonky on various surfaces (tires on fully loaded trucks spin on pavement).

Even if SpinTires won't get that far with new updates, the fact that Mudrunner has bugs SpinTires doesn't, doesn't really bode well.

Please, let's just all let the team know that we're still expecting a bit more from them before we go out and buy Mudrunner 2. And we're not talking extra content like the upcoming DLC (which I'm really looking forward to) but fixing some still big issues that remain in the game.

posted in MudRunner - Bug Reports read more

@Forces - Yes, it happens in SinglePlayer.

Another way to look out for it is to check out the compass at the top of the screen. If you keep an eye on it as you play you may notice that while it's pixelated from the start it turns a bit blurry after the issue happens.

I think it does happen even if you stay with one truck and don't bring up the map but it takes longer. Also I've noticed that sometimes you can have two trucks side-by-side and one will have the lower resolution textures and the other not.

The only way I can explain it is that there's some sort of memory cache that fills up quicker or slower and then reduces the quality of textures.

It'd be a true pity if this issue isn't patched for Mudrunner. Once you know it it's difficult to ignore and I haven't played Mudrunner as much since hoping it will be patched.

I do wish to keep playing until MR2 appears and even afterwards so it'd would be great if it's fixed.

posted in MudRunner - Bug Reports read more

For me this is still an ongoing issue. I even changed by motherboard and reinstalled Windows with all the drivers and such.

If there is still one more DLC for Mudrunner then there should be at least one more patch.

I'd like to kindly ask whether this issue is going to be fixed as it's quite a big one.

For reference here are the new specs:

Intel 9700K
16 GB DDR 4
1080 Ti
Windows 10 Pro with the latest build
latest nVidia drivers : 425.31

posted in MudRunner read more

While an update for the original Spintires wouldn't be unwelcome I can't help but feel that it would be too little and too late.

In any case we'll have to wait an see. If MR gets another DLC and fixes the remaining bugs then MR2 and Spintires2 or whatever it will be called if it ever happens can just duke it out for the players' attention.

posted in MudRunner - Bug Reports read more

Let's not forget about the front driveshaft for the Ford F-150.

I do think these should be fixed prior to Mudrunner 2. Let's just hold our ground and keep asking until it's done.

Regardless of what anyone might think, Mudrunner is a niche game mostly driven by a loyal community. If the community stands together then everyone will benefit.

@Iyagovos - Thank you. Please persist.

posted in MudRunner - General Discussion read more

If Mudrunner gets patched to a level where only minor/if any bugs remain then we can have a proper conclusion and accept Mudrunner 2 as an evolution.

On the other hand, if Focus Home Interactive leave glaring bugs still unpatched then Mudrunner 2 is going to have to fight an uphill battle. Let's not forget that it's a niche title very much dependent on loyal customers. Those customers will remember their disappointment with Mudrunner 1 and influence others.

@Dvoryaninoff - There's a pretty nasty bug with the texture happening in that after playing the game for a while the textures are being lowered in quality. This is still actual as of the December 27th patch. Can you please take a look (https://forums.focus-home.com/topic/31515/low-resolution-logs-pc/4) and raise awareness with the dev team? It's significant and should affect a large number of players under the right circumstances.

-Much appreciated.


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