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posted in MudRunner - Bug Reports read more

Let's not forget about the front driveshaft for the Ford F-150.

I do think these should be fixed prior to Mudrunner 2. Let's just hold our ground and keep asking until it's done.

Regardless of what anyone might think, Mudrunner is a niche game mostly driven by a loyal community. If the community stands together then everyone will benefit.

@Iyagovos - Thank you. Please persist.

posted in MudRunner - General Discussion read more

If Mudrunner gets patched to a level where only minor/if any bugs remain then we can have a proper conclusion and accept Mudrunner 2 as an evolution.

On the other hand, if Focus Home Interactive leave glaring bugs still unpatched then Mudrunner 2 is going to have to fight an uphill battle. Let's not forget that it's a niche title very much dependent on loyal customers. Those customers will remember their disappointment with Mudrunner 1 and influence others.

@Dvoryaninoff - There's a pretty nasty bug with the texture happening in that after playing the game for a while the textures are being lowered in quality. This is still actual as of the December 27th patch. Can you please take a look (https://forums.focus-home.com/topic/31515/low-resolution-logs-pc/4) and raise awareness with the dev team? It's significant and should affect a large number of players under the right circumstances.

-Much appreciated.

posted in MudRunner - General Discussion read more

I'm not sure that it would be a good idea and I will explain why.

Personally whenever I get a new modded truck from Steam Workshop or whatever I first test it out on the Proving Grounds. On many occasions I decide that I don't like it and simply quit the game and delete it.

Now if whenever you quit the Proving Grounds the game will save your trucks and then you delete one of them - what would happen when you return?

I must confess that I never loaded a regular game map with a truck, deleted it afterwards and then tried to continue playing that map, but at least for the Proving Grounds I do appreciate that it's a reset.

Sure, it's a bit annoying when you lose trucks you'd rather keep testing, but it seems safe for testing trucks you might not keep afterwards.

I do know that you can remove trucks from the Proving Grounds using the tools provided but maybe you either forget or if you are a new player might not know about it.

All of the above being said, if you are presented with a dialogue option whenever you quit the Proving Grounds asking whether to save and warning of deleting the trucks before reloading them I'm all for it, why not.

posted in Spintires: MudRunner read more

There are a couple of rather important graphics issues that are present after this patch with an nVidia card at least.

  1. In game SSAO produces artifacts (lines) on vertical surfaces;
    - get a Chevy Bison, Freightliner or Western Star and check the vertical side of the hood -> you'll see the artifacts;

  2. Under certain circumstances texture quality decreases and remains low until the whole games is restarted. This is noticeable for trucks (easiest to check is to observe the writing on the side of American trucks), logs and roads but can happen for other textures as well. Reportedly this happens as you play along however you can trigger it on demand via two methods:
    - going from a loaded map to the main menu and then back to that loaded map;
    - while in a loaded map setting a lower resolution than the native one; returning to the native resolution doesn't fix it.

For issue number two I've left a more detailed description as a Bug report under the thread 'Low-resolution logs' (https://forums.focus-home.com/topic/31515/low-resolution-logs-pc). Check it out please.

posted in MudRunner - Bug Reports read more

I can confirm that this is an issue, with the latest December 27th patch and an nVidia card (1080Ti).

There are two ways you can intentionally trigger the lower resolution textures. The third could be unintentionally by just playing the game for a while.

Setup:

All video settings on high, native resolution and a truck with visible writing on its side (Freighliner, Chevy Bison or Western Star 6900xd) since this is the easiest way to check the texture quality.

Replication method 1:

  • start Mudrunner and have it load a map directly (do this by quitting from a map rather than the Main Menu);
  • check the writing on the side of your truck -> the writing is clearly distinguishable;
  • go back to Main Menu (exit your map) and then go to Single Player and click to continue (reload) your current map;
  • check the writing on the side of your truck again -> the writing is blurred/(all) textures are now of lower quality.

Replication method 2;

  • start Mudrunner and have it load a map directly -> the writing on the side of your truck is clearly distinguishable;
  • go to Settings and set the resolution to a lower one;
  • go back to your game and check the writing on the side of your truck -> again the writing is blurred/(all) textures are now of lower quality;
  • go to Settings again and set your resolution back to native level -> the blurred writing and thus the lower resolution textures remain.

Update:

  • seems to be harder to trigger on the Proving Grounds however if the issue has already been triggered on another map then it appears here as well;
  • for a brand new map changing the resolution doesn't trigger the issue however if you do nothing on the new map then quit to the main menu and then reload it changing the resolution again does trigger the issue;
  • indeed there seems to be no way to fix it rather than outright restarting the game.

All in all we'd appreciate an update from a moderator or dev that they' acknowledged this issue and that they'd (try to) work on it. I think it's significant enough to warrant fixing for Mudrunner. New players may not know about it and just think that Mudrunner has bad textures and that's just it.

Update 2:

Ultimately it seems the issue also triggers by just playing a map for some amount of time. During my testing this is what I've found.

5k resolution (nVidia DSR) - load a game and play around with a truck for around 4 minutes -> issue visible on truck;
1440p (my native) - load a game and play with a truck for around 7 minutes -> issue not visible on truck but change to another truck and issue visible there/ change back to your truck and the textures are still fine. At this point either play around some more with your initial truck or change between them several more times and the issue will appear.

1080p - load a game and play with a truck for around 10 minutes -> issue not visible on truck but change to another truck and issue visible there/ change back to your truck and the textures are still fine. At this point either play around some more with your initial truck or change between them several more times and the issue will appear.

So while playing the game the texture quality/resolution downgrade is delayed depending on resolution. The truck you started playing with seems to be the last affected by the issue but eventually it will be affected anyway.

Considering the difference in quality between the original and the downgraded textures at this point I consider this a pretty big issue. If you guys wish to have any hope of having good sales for Mudrunner 2 you'd better fix this for Mudrunner 1.

The community may tolerate a few of the smaller bugs but this is a big one.

Anyway I do hope our local Community Manager or Pavel sees this. Let's please fix this game first before moving on to Mudrunner 2.

posted in MudRunner - Bug Reports read more

This has been known for a while and the community asked for it previously. Hopefully if we keep the pressure it will be fixed for Mudrunner (aka we shouldn't have to wait for Mudrunner2 to get a working automatic transmission since it's part of the core gameplay).

If finding a correct algorithm to always downshift to the right gear would be difficult then I would propose a simpler one : when a downshift is to occur simply downshift two gears, except for when we're in second gear in which case it should downshift to 1.

So:

  • gear 1 -> no downshift;
  • gear 2 -> downshift to 1;
  • gear 3 -> downshift to 1;
  • gear 4 -> downshift to 2;
  • gear 5 -> downshift to 3;

Provided that the gear ratios are properly spaced and that a right downshifting point can be found then this should work rather well. It should also work well for modded vehicles with more than 5 gears with maybe the modification that starting with gear 5 the downshift should cover three gears.

Like so:

  • gear 6 -> downshift to 3;
  • gear 7 -> downshift to 4;
  • gear 8 -> downshift to 5;
    ...
  • gear n -> downshift to gear (n - 3).

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