While an update for the original Spintires wouldn't be unwelcome I can't help but feel that it would be too little and too late.
In any case we'll have to wait an see. If MR gets another DLC and fixes the remaining bugs then MR2 and Spintires2 or whatever it will be called if it ever happens can just duke it out for the players' attention.
One huge pet peeve is the behaviour of the automatic transmission which always downshifts to first and makes you slow down much more than needed. I just checked SpinTires new beta and there the automatic transmission downshifts properly allowing you to keep as much momentum as possible.
Otherwise I second the weird traction on pavement. I think they just made it so that weaker trucks can't pull big loads uphill but they should have just made the engines stall instead (yes, even in automatic and first gear - so that you would need to get a running start before reaching the hill).
I would also like to see maybe a small slider to control the points needed for each lumber mill, on choosing a map screen. Something like 8-12-16 would be nice. That should also allow the community to make interesting maps without having to add 5+ lumber mills to compensate.
From what I'm seeing MR2 will feature quite a bit of a gameplay change so it would be nice if we could still go back to MR1 for the 'old-school' style. Of course, we could only do that if it were properly finished first.
I can confirm that this is an issue, with the latest December 27th patch and an nVidia card (1080Ti).
There are two ways you can intentionally trigger the lower resolution textures. The third could be unintentionally by just playing the game for a while.
All video settings on high, native resolution and a truck with visible writing on its side (Freighliner, Chevy Bison or Western Star 6900xd) since this is the easiest way to check the texture quality.
Replication method 1:
- start Mudrunner and have it load a map directly (do this by quitting from a map rather than the Main Menu);
- check the writing on the side of your truck -> the writing is clearly distinguishable;
- go back to Main Menu (exit your map) and then go to Single Player and click to continue (reload) your current map;
- check the writing on the side of your truck again -> the writing is blurred/(all) textures are now of lower quality.
Replication method 2;
- start Mudrunner and have it load a map directly -> the writing on the side of your truck is clearly distinguishable;
- go to Settings and set the resolution to a lower one;
- go back to your game and check the writing on the side of your truck -> again the writing is blurred/(all) textures are now of lower quality;
- go to Settings again and set your resolution back to native level -> the blurred writing and thus the lower resolution textures remain.
- seems to be harder to trigger on the Proving Grounds however if the issue has already been triggered on another map then it appears here as well;
- for a brand new map changing the resolution doesn't trigger the issue however if you do nothing on the new map then quit to the main menu and then reload it changing the resolution again does trigger the issue;
- indeed there seems to be no way to fix it rather than outright restarting the game.
All in all we'd appreciate an update from a moderator or dev that they' acknowledged this issue and that they'd (try to) work on it. I think it's significant enough to warrant fixing for Mudrunner. New players may not know about it and just think that Mudrunner has bad textures and that's just it.
Ultimately it seems the issue also triggers by just playing a map for some amount of time. During my testing this is what I've found.
5k resolution (nVidia DSR) - load a game and play around with a truck for around 4 minutes -> issue visible on truck;
1440p (my native) - load a game and play with a truck for around 7 minutes -> issue not visible on truck but change to another truck and issue visible there/ change back to your truck and the textures are still fine. At this point either play around some more with your initial truck or change between them several more times and the issue will appear.
1080p - load a game and play with a truck for around 10 minutes -> issue not visible on truck but change to another truck and issue visible there/ change back to your truck and the textures are still fine. At this point either play around some more with your initial truck or change between them several more times and the issue will appear.
So while playing the game the texture quality/resolution downgrade is delayed depending on resolution. The truck you started playing with seems to be the last affected by the issue but eventually it will be affected anyway.
Considering the difference in quality between the original and the downgraded textures at this point I consider this a pretty big issue. If you guys wish to have any hope of having good sales for Mudrunner 2 you'd better fix this for Mudrunner 1.
The community may tolerate a few of the smaller bugs but this is a big one.
Anyway I do hope our local Community Manager or Pavel sees this. Let's please fix this game first before moving on to Mudrunner 2.
@unster - I read the clarification on the Oovee forums. I don't know what to say, but it's very strange that they waited so long before coming up with this. It almost sounds like made up stuff to try and restart SpinTires and bring MudRunner down a notch, but I just don't know.
Since I don't know the real truth I don't wish to take side and generally I'm on the opinion that too much politics ruins things. Competition on the other hand is good. For instance the new SpinTires beta does some things better than Mudrunner (not limited to bugs only), even without the original devs on board. That is troublesome.
I liked SpinTires a lot and I like Mudrunner even better, but it has been 5 years and that makes me think. For one, this is a very loyal following the game has gathered, regardless of iteration. And for a game which traditionally was plagued by a lack of communication from devs and publishers alike and of not that frequent updates - well that' saying something. That something is potential. Potential is very precious and it's a real pity to waste. People stuck around hoping that that potential would bare proper fruit. But 5 years later it just doesn't add up. And it's a real pity that a game which basically has no equal in its niche can't be all that it can be.
From what I've seen this community doesn't really ask a lot. They just ask for a few much needed improvements and the ability to work on themselves via mod tools to bring extra content.
The general consensus is that the Americal Wilds DLC was extremely welcome and so is this next free one. But - it doesn't supplant the fact that some work is still needed for the game.
How can we all get together and in one voice ask that some things are taken care of before we get to MudRunner 2?
There's a saying which goes that about 20% of your customers produce 80% of your sales. We are the 20%, we're here on this forum. We should be heard should we drive 80% of sales for MudRunner 2.
I played a bit with the new map. Here are my impressions:
It's a good map in design with plenty of hill climbing. Overall it's not that difficult though there are a few tricky bits. That being said the fact that you don't have a garage and instead you need to find and deliver 4 small log carts to one lumber mill means that it's a short map. With some fumbling I got around to it in about 1 hour and 43 minutes;
The trucks are good (is the Chevy supposed to be FWD when not in 4x4?), though in my play-through I didn't really need to use the GMC much on this new map. Initially I was surprised to see it's only one star as compared to the other 4x6 USA trucks, but for this one the diff lock is not permanent so it needs manual engaging;
The F150 now has a front driveshaft. Hurray;
The USA cranes still have no lights. Not hurray;
Texture degradation still occurs, it's just a matter of how much you play a certain map. Also switching from a map to the proving grounds or simply exiting to the menu and returning increases the changes of it to trigger. I also noticed that once it triggers if you come back to that map in a new game then all visual representation of damage on trucks is gone. The damage still remains as points, but the trucks look completely undamaged. Most definitely not hurray;
The automatic transmission is still finicky and (almost) always shifts to 1st. The only way it doesn't do that is if you get an empty truck and coast on level pavement and even then it's 5-4-3-2-1 in as many seconds and then you're back to 1st. The original Spintires (with the new beta) does this better;
All in all I like the expansion, and it's good that some bugs also got fixed, but the main disappointment is that the more serious of issues still remain after many months. We already have a way of introducing mods to the game. These free DLCs are most welcome but not if they take away dev effort on fixing bugs. The focus should be on fixing the game first and then DLCs as second. Since these DLCs are free it's even more baffling as to why they take precedence over bug fixing.
@xenorad What about the Chevy Bison, is it still missing the front suspension model? Any improvements in mud, visually or physics-wise?
The Bison looks unchanged. So does the Western Star with the missing front half-shafts. I didn't notice a change in the mud. The streetlights still remain on throughout the day and logs still do not collide with trees.
Looks like most issues already reported remain.
While MudRunner 2 is going to have a different gameplay when it comes to loading stuff, I can't help but think how much better it would be for MudRunner 1 if for each map we could customize a few options:
- choose the amount of lumber points per mill ( 8 - 12 -16);
- choose whether we have lumber kiosks, scavenge or preloaded trailers;
- choose whether we have garages enabled or not and how many in maps with multiple garages;
I feel that these options would greatly increase the replay value and we wouldn't need to change to a specific map if we wanted a specific way to play.
For instance this new DLC maps is very good in itself but with no garages, only one lumber mill and only preloaded trailers it's done and over very quickly and there's little point in returning to it. Also, there's little point in bringing anything over the 1 star vehicles since you couldn't attack the trailers to it.
If the resurrection of SpinTires pushes Pavel and the team to still work on Mudrunner a bit more I'd say we're good.
I for one still have a couple of major peeves with MudRunner : the fact that for nVidia cards at least texture quality decreases as you play along and that the automatic gearbox always downshifts to first.
Others still have the following gripes: no front driveshaft for the F150, tire tracks aren't saved, logs you carry don't collide with trees, traction is sometimes a bit wonky on various surfaces (tires on fully loaded trucks spin on pavement).
Even if SpinTires won't get that far with new updates, the fact that Mudrunner has bugs SpinTires doesn't, doesn't really bode well.
Please, let's just all let the team know that we're still expecting a bit more from them before we go out and buy Mudrunner 2. And we're not talking extra content like the upcoming DLC (which I'm really looking forward to) but fixing some still big issues that remain in the game.
@Unster Mudrunner also has better gamepad controls, at least for now. Anyway, I see you're active on Spintires forums so keep at it - if you can at least get that game improved with player feedback it'll still be a win.
But still, I mean, we get a game that is almost a whole niche by itself, has no competition for several years and most of its potential has been squandered away in business politics and easy to notice bugs that remain for months on end.
I think we were all hoping that Mudrunner would break free of whatever toxicity came out of the previous business relationship between development and publishers but it's deja vu already.
Worst (or best) of it all, Oovee, who weren't exactly the champions of communication, are starting to be rather active in forums and use community feedback to improve Spintires. Simultaneously, Pavel's new team at Focus is revving down on the updates and community interaction.
Can't we just get a proper Spintires/Mudrunner game with only minor bugs and annoyances if any? Is that too much to ask after 5 years of development across two games that can only rely on a faithful community to survive?