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posted in Insurgency - General Discussion read more

Once in a while the Rocket Barrage will simply fail to deploy. It will be called in and be confirmed, you'll hear the rockets being fired in the distance but they never arrive. I have no idea what causes it but it is super annoying to have your most powerful ordinance bug out, often.

posted in Insurgency - General Discussion read more

Restricted areas really need a revision. Like you say, on some maps, areas close to the objective is out-of-bounds for some reason while others aren't.

Personally I'd like to see them, if not entirely removed, then at least massively down-scaled. Maps feel way smaller than they really are because so many routes are blocked off to restricted areas.

posted in Insurgency - General Discussion read more

I'd prefer to be able to use my legs to launch myself in an upwards trajectory, like in real life, thank you very much.

posted in Insurgency - General Discussion read more

Where in my post did I specify this wasn't competitive? The realism elements persist in the competitive environment.
Adapt to the battlefield and the dangers within it, or you'll die. Both in competitive, and casual. Simple.

posted in Insurgency - General Discussion read more

I get your point, I really do. I don't agree on it though. Doors in the game, much like real life, are bottlenecks. They are extremely dangerous to traverse through, and I think the game signals that well. Insurgency thrives on these realism elements to make the virtual battlespace feel a tiny bit more real. A map without doors, doesn't convey that.

Also, since when has map balance been a priority? Sinjar anyone?

posted in Insurgency - General Discussion read more

Playing an observer isn't the most gratifying experience as it currently is. As a result, alot of people aren't interested in filling that role, often leaving the commander useless as well.

A way to combat this, could be to make the commander viable, when no one has picked observer. Of course this would have a downside to not be overpowered. For example, since the commander has to call everything in himself, the time it takes between ordinance calls could be increased by 50%.

Then a team with no observers could still get the benefits of fire support, albeit at a slower rate.

posted in Insurgency - General Discussion read more

The bots I encounter are dummies. Their aim is poor and give you plenty of chances to shoot back before landing a hit. Even with your back turned they'll still miss a few rounds, giving you a chance to turn around and react.

posted in Insurgency - General Discussion read more

You gotta aim for the head. A knife is not gonna go through body armor. I've one-hit killed plenty of people with a knife to to the head.

posted in Insurgency - General Discussion read more

The timer most likely ran out. You don't have infinite time.

posted in Insurgency - General Discussion read more

Squad pulls this off effortlessly and it feels damn great. Sort of has the DOOM parkour fluidity vibe, but slower of course.


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