Posts made by Xiddy
posted in Insurgency - General Discussion read more

Once in a while the Rocket Barrage will simply fail to deploy. It will be called in and be confirmed, you'll hear the rockets being fired in the distance but they never arrive. I have no idea what causes it but it is super annoying to have your most powerful ordinance bug out, often.

posted in Insurgency - General Discussion read more

Restricted areas really need a revision. Like you say, on some maps, areas close to the objective is out-of-bounds for some reason while others aren't.

Personally I'd like to see them, if not entirely removed, then at least massively down-scaled. Maps feel way smaller than they really are because so many routes are blocked off to restricted areas.

posted in Insurgency - General Discussion read more

I'd prefer to be able to use my legs to launch myself in an upwards trajectory, like in real life, thank you very much.

posted in Insurgency - General Discussion read more

Where in my post did I specify this wasn't competitive? The realism elements persist in the competitive environment.
Adapt to the battlefield and the dangers within it, or you'll die. Both in competitive, and casual. Simple.

posted in Insurgency - General Discussion read more

I get your point, I really do. I don't agree on it though. Doors in the game, much like real life, are bottlenecks. They are extremely dangerous to traverse through, and I think the game signals that well. Insurgency thrives on these realism elements to make the virtual battlespace feel a tiny bit more real. A map without doors, doesn't convey that.

Also, since when has map balance been a priority? Sinjar anyone?

posted in Insurgency - General Discussion read more

Playing an observer isn't the most gratifying experience as it currently is. As a result, alot of people aren't interested in filling that role, often leaving the commander useless as well.

A way to combat this, could be to make the commander viable, when no one has picked observer. Of course this would have a downside to not be overpowered. For example, since the commander has to call everything in himself, the time it takes between ordinance calls could be increased by 50%.

Then a team with no observers could still get the benefits of fire support, albeit at a slower rate.

posted in Insurgency - General Discussion read more

The bots I encounter are dummies. Their aim is poor and give you plenty of chances to shoot back before landing a hit. Even with your back turned they'll still miss a few rounds, giving you a chance to turn around and react.

posted in Insurgency - General Discussion read more

You gotta aim for the head. A knife is not gonna go through body armor. I've one-hit killed plenty of people with a knife to to the head.

posted in Insurgency - General Discussion read more

The timer most likely ran out. You don't have infinite time.

posted in Insurgency - General Discussion read more

Squad pulls this off effortlessly and it feels damn great. Sort of has the DOOM parkour fluidity vibe, but slower of course.

posted in Insurgency - General Discussion read more

Shotguns hit hard and shoot slow. If they were to make them like shotguns in every other game, they'd be useless for 95% of the engagements. They're fine as they are.

posted in Insurgency - General Discussion read more

Reminds me of the beta where you could have a burly, bearded character but a female voice 😎 gold

posted in Insurgency - General Discussion read more

Any chance of adding a dialogue for friendly fire kills with fire support? Gunships and A-10's don't give a damn if they take out a bunch of friendlies. They'll just be like "Yeah, kill confirmed. Nice."

posted in Insurgency - General Discussion read more

Definitely agree. I avoid all facial hair currently as it just looks fake.

posted in Insurgency - General Discussion read more

I'm confused. You can only see you/your teams K/D when you're dead. That's hardly real time and useful in combat.

posted in Insurgency - General Discussion read more

When pre-viewing the combat glasses, all the colors are the same. There is no difference at all.

It would also be great to get some facial camo. The faces look bland.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

As the title suggests, is it safe to buy customization items without the risk of having it wiped with the release in 6 hours?

Or should I just wait the 6 hours for the "release" and buy items then?

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

@thewonderlemon said in "I am door, destroyer of man":

Small bit of feedback-- Especially in coop, getting insta-killed by a door being kicked does not feel good

From the realism perspective, in a game where getting double tapped by 5.56 NATO rounds is a survivable thing, being in the path of an door flying off of its hinges shouldn't be an instant death.

From a gameplay perspective, instant door deaths are untelegraphed, provide no opportunity for counter play, and given the claustrophobic nature of the maps, altogether unavoidable (especially in coop bot matches). This mechanic just feels bad and is right up there with getting hit from a molotov thrown from 500+ yards away by a bot who just so happens to know you're prone in a room with no direct line of sight.

I'm all kick-in-the-door style adventures, but I think some kind of knockback or stun would be a little more appropriate****

(that is, unless it's established that security and the insurgents NEVER skip leg day and can leg press a train, then I'd buy that they'd be able to Sparta-kick anyone to death with a single blow)

****As someone familiar with games development and UE4, I say this full well knowing that designing, implementing, and balancing a new player state is, to say the least, not an easy task to do. Whatever the fix is, I'd like to mostly just point out that as a player, instant deaths to door kicks are not fun to play against

Of course it doesn't feel good! You got smacked by a door! That hurts!😎

posted in Insurgency: Sandstorm Pre-Order Beta - Technical Feedback read more

That's because you only have room for 1 grenade with the light carrier. Switching to heavy carrier will allow you to carry more grenades.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

The current TTK is basically good for casuals and new players. In the old Insurgency, a good player with superior reactions and aim could dominate a server. And that is how it should be, in my opinion. Pure skill should always be rewarded.

Looks like your connection to Focus Home Interactive - Official Forums was lost, please wait while we try to reconnect.