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posted in Insurgency - General Discussion read more

Biggest problem as I see it that this game has is map design. The restrictive and constrictive nature of the maps do not allow the freedom to move. This especially hurts the attackers where they are already at an extreme disadvantage.

That more than anything else in this game is going to hurt the game. I'm already to the point of raging about it when I play. It probably won't take me much longer to say eff the game, despite liking the core concept of the game.

posted in Insurgency - General Discussion read more

As a newer player to Sandstorm, I thought I'd throw my 2 cents worth of observations/critiques. I also agree with all that's said above.

Things that I like about this game are the slower developing tactics and gun fights. It's not all about run and gun, jump around and whoever has the quickest snap reflex wins. I like the thinking aspect of this game (which is why I like PUBG as well).

What I find annoying/frustrating about this game is:

  • The playable/fightable areas are too constricting. As was mentioned above, this is 2019, give us our freedom to move around and actually use proper flanking tactics. Sure you can go right/left, but in the end you really aren't able to do a lot in that aspect.

  • You can't actually use the environment very much to actually help conceal/position for ambushes, etc. On one particular map there are so many areas around the playable area that could be used, but you can't climb up onto/into those areas. It's highly annoying.

  • The sound quality/dynamics are not very good either, imo. The gunsounds, explosions, all start to mesh together and becomes hard to figure out which direction they're coming from.

  • Network/server lag. For the most part when I play on what I presume to be the "official" servers, the lag is under control. Some friends and I tried to play on a private server and the rubberbanding was out of this world. We tried a different server, and even with the 10 ping I was getting, rubberbanding was nuts. So not sure if it's those particular server hosts, or something with the private server settings?

  • It's so easy to TK accidentally in this game due to the friendly tags not being able to be visually seen easily, or the tag just doesn't update to the player. The friendly player tags are extremely hard to visually pick up on the default colors when things are happening. I had to adjust the coloring on them to make them pop more. But even still, I've had some accidental TK's or damage dealt because you get into tense situations and you become jumpy. Player comes through the door with no tag and you shoot, only to realize a split second later that it's a friendly. If someone wants to use the realistic argument, why even have friendly tags on the players? At that point you should be left to visually identify based on uniforms of players only.

  • Replays could use a lot of work to be easier to use in free cam.

  • I cannot stand the overhead heli's, A-10 runs, mortars falling, etc. I wish it was just straight infantry gunplay, tactics/strategy to succeed. Instead we have all this extra crap that to me takes away from the gunplay skills. If I wanted heli's, etc. I'd play COD/BF.

  • Player toxicity in game with the voice communication is... to put it midly highly annoying. It sounds like some players just got left alone from their parents for the first time so they got to use every bad word, derogatory comment or description when they play to make themselves feel good. It's sad that some people feel they should act this way just because they're annonymous.

Just some of my thoughts. While I'm enjoying the game overall at this point, unless there is improvements in the game, I think I could find myself not playing in the future.

posted in Insurgency - General Discussion read more

As a newer player to Sandstorm, I thought I'd throw my 2 cents worth of observations/critiques. I also agree with all that's said above.

Things that I like about this game are the slower developing tactics and gun fights. It's not all about run and gun, jump around and whoever has the quickest snap reflex wins. I like the thinking aspect of this game (which is why I like PUBG as well).

What I find annoying/frustrating about this game is:

  • The playable/fightable areas are too constricting. As was mentioned above, this is 2019, give us our freedom to move around and actually use proper flanking tactics. Sure you can go right/left, but in the end you really aren't able to do a lot in that aspect.

  • You can't actually use the environment very much to actually help conceal/position for ambushes, etc. On one particular map there are so many areas around the playable area that could be used, but you can't climb up onto/into those areas. It's highly annoying.

  • The sound quality/dynamics are not very good either, imo. The gun sounds, explosions, all start to mesh together and becomes hard to figure out which direction they're coming from. And I have a high end quality headset/setup.

  • Network/server lag. For the most part when I play on what I presume to be the "official" servers, the lag is under control. Some friends and I tried to play on a private server and the rubberbanding was out of this world. We tried a different server, and even with the 10 ping I was getting, rubberbanding was nuts. So not sure if it's those particular server hosts, or something with the private server settings?

  • It's so easy to TK accidentally in this game due to the friendly tags not being able to be visually seen easily, or the tag just doesn't update to the player. The friendly player tags are extremely hard to visually pick up on the default colors when things are happening. I had to adjust the coloring on them to make them pop more. But even still, I've had some accidental TK's or damage dealt because you get into tense situations and you become jumpy. Player comes through the door with no tag and you shoot, only to realize a split second later that it's a friendly. If someone wants to use the realistic argument, why even have friendly tags on the players? At that point you should be left to visually identify based on uniforms only.

  • Replays could use a lot of work to be easier to use in free cam.

  • I cannot stand the overhead heli's, A-10 runs, mortars falling, etc. I wish it was just straight infantry gunplay, tactics/strategy to succeed. Instead we have all this extra crap that to me takes away from the gunplay skills. If I wanted heli's, etc. I'd play COD/BF.

  • Player toxicity in game with the voice communication is... to put it mildly, is highly annoying. It sounds like some players just got left alone from their parents for the first time so they got to use every bad word, derogatory comment or description when they play to make themselves feel good. It's sad that some people feel they should act this way just because they're anonymous.

Just some of my thoughts. While I'm enjoying the game overall at this point, unless there is improvements in the game, I think I could find myself not playing in the future.


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