I get it too. At the start of a match I get left out of the game even though I quickly select a preset option. I get that some computers run faster or slower than others and this may be the logic behind it. The loading screen.
I agree with Jensiii about that. I do feel like the level of detail put into the pistols including the compensated mod options gives the impression of birthing an action hero. I know I feel like one when I equip a compensator. It is just one of the many small details I enjoy about this game that are not intended to be a focal point.
You know what, that would be a neat small detail that would go a long way now that you mention it. They did that with the G36 why not with the others right.
Hey! I want to emphasize the point about the LMGs. I agree, right now it is just like having an m4, but with 20000000 bullets and everything to gain. Running and gunning like crazy with that thing, talk about lone ranger benefits.
Just to confirm with you, this uzi mod currently in the game is a real thing. Is that what bothers you?
I have play'd offline with bots and they will TK you. They have no perception of whats in front of them while they have an enemy sighted. Try it and prove me wrong.
You know what, I've noticed that when going rambo into enemy territory it's easier to play it like an arcade game. When I try to play like I am in a squad it seems I get the raw deal more than not. This would help foster a squad train of thought. "Oh crap I better stay with my squad, I am helpless if I try to out run anyone." This mindset was initially displayed by all the aesthetics and the ttk being high. When watching others play while your out of the game you see this rambo thing more frequent and successful. That is fine and all, because I am not playing Swat3 or COD and this is a hybrid type game I've noticed trying to play in between the extremes.
He went to the chum bucket instead of the krusty krab maybe I dunno. That is really annoying and I am only in assumptions that it will be taken care of. Common sense would dictate that idea. Or at least, going back to my first point.....
@amurka I agree with the statement and at the same time I would like to mention that this game needs a different perspective on development. Since they changed engines, it's back to square one with programming, mapping, and content development. They've got nothing to build up from as a handicap like the previous NWI releases did. Look at Duke Nukem Forever and see the troubles they had with changing engines. This is a bold and risky move for them.
@ehwot Agreed, I've been in a round last night when the whole team of 7 people where killed that way leaving one hopeful to cap the objective. Two things, the clipping of arms through walls may be a thing and/or just what gprologitech explained. I am up in arms of how the building stays afloat after bombings occur but hey, this is a game.