Insurgency veteran that wants to help the game get better.
@ne3zy ins2 just has some bugs that should be fixed, like the nightvision getting weird, weapon not visible, scope inside the head, bypod stair peaking (head not even visible) some minor hit registration problems and so on, its not fine and it doesnt need a full team to fix this, come on a few people can fix this stuff.
Insurgency2 is a real masterpice, its a shame that you guys decided to leave it behind enven tough it still has a decent player count, since you guys are going to expand the team it could be a nice thing to finish the old Insurgency.
We don't need new maps, weapons or balance changes, just some bug fixes that can be frustrating and annoying. You guys could just get a fraction of like 3 devs that kills off the remaining bugs.
I tought it would be a great ideo to add emotes like moving your hand to silently tell your mates to mover forward, like squad or escape from tarkov has it (middle finger included)
Since you can't really talk to your team or use voice lines near the enemy this could be a great idea
Okay so basically in the old Insurgency the maps were much smaller and the time you need to get on the objective is fast so if you take some extra time on getting there because you maybe need to wait for smoke or get past a machine gunner you have time to do that and are less likely to miss a spawn wave. Because the maps are small.
In Insurgency Sandstorm the maps are bigger and you actually need to run about 170 m to get to the objective. This takes time, while you spawned the rest of your team is fighting on the point or dying trying to get there, while you are running to the point. But in the time you reach the point the reinforcement wave passed and if you die on the point you missed it.
My suggestion is making the spawn of the attackers a little closer to the objectives but keep the defenders spawn back, since defending should be just as hard as attacking, I know it depends on the team you play with but the defending team tends to win.
I just personally find attacking much harder, and trust me, im experienced.
Ok here is the thing, if you push an objective and get on it and actually stay there for too long you don't get any rewards because your team just dies off like flies, ive had it so many times that i get on the point, fresh 5 waves, died there capturing and then out of nowhere we have 2 waves, we had 5 and all this while i was on the point doing my job.
Insurgency sandstorm has bigger maps and this means you need more time to get on the point so if you are on the point you die quickly or miss the wave because you arrived too late to die at the point and the team that was on the point before respawns, this means waves get lost way faster.
sorry for bad english