@gsg_9_lightning but don't you think it gets a little boring seeing the same colours over and over again?
And adding the option to ajust the game colours would do no harm to the bright "realistic" shader that you like, in general we could use some different maps, just because its Insurgency SANDSTORM doesn't mean it can't have a map like panj or verticality with different looking shader colours
I have played a lot of Sandstorm since the Alpha and I noticed how you guys kind of changed up the shaders to be more orange and bright, however if you look at Alpha gameplay the shaders with more grey and blue to them look much more natural and interesting, I've gathered a bunch of screenshots of alpha gameplay to now, as a comparisson. I also put my video settings to very high.
The upper screenshot is always form the Alpha gameplay, the lower one from Sandstorm now.
You guys can probably see the change in looks, im not saying you guys should compleatly change the maps to look like in the alpha but please look forward to change the looks of the shader to be a little more natural in the next maps.
Here are some more screenshots:
The Alpha footage looks a lot like the old Insurgency, im pretty sad that this was scrapped.
One idea you guys could implement would be a option to make certain colours be more dominant, like how some computer screens give you the option, to for example make everything look more blue or green.
@max80 The workshot will be its own topic, im saying they should focus on putting in more old Insurgency type clothing for the next content update, I mean they do work on new cosmetics, I just don't want the new cosmetics to be worse that the ones now. So less colourful.
@b4ndo I know what you mean, I don't want the Insurgents to look like isis members.
I just want them to look like an organisation on Insurgents to be taken seriously, we don't need all full on black cosmetics so everyone runs around in black.
The point of this is that they add more old Insurgency type clothing.
This is as dark as your gonna get, so why didn't they compleatly remove all the black stuff? you can still use the head glitch with a balaclava and be hidden very well, so why not a Keffiyeh in black? would have the same purpose and the addidas stuff, they probably kept them in because it had the noticable white stripes.
So they want one side to have desert and forrest camouflage but the insurgents have to be easily detectable, make no sence.
@gsg_9_lightning Thats not the point, I poted the old Insuregent models to show how they also were able to be camouflaged, Sandstorm is trying to prevent hiding with dark clothing but it worked compleatly fine in old Insurgency with the black/dark green clothing. I get your point that you have to see who is a teammate and who isn't, but removing black cosmetics doesn't help.
These are the character models from the old Insurgency, just take a look at them. And now think about the cosmetic items you get in Sandstorm...
So what do we have here? The guy with heavy armor even has camouflage, a lot.
the medium armor guy has a black long sleeved shirt and black pants.
The guy with no armor has a black T-shirt
So why can't you use this kind of clothing in sandstorm?
Its like playing Ins2 with wacky mods that make the terrorists look colourful...
@b4ndo Yes, I know, I used them in the Alpha and found it pretty stupid that they just remove the black clothes because you could be hidden in dark spots too well, but this is just dumb. I mean the security side literally has camouflage uniforms.
I think you guys should add black/dark clothing back into the game or at least some old Ins terrorist kind of clothing because the terrorists in sandstorm are pretty weird and you can't take em serious, walking around in their red/white addidas suit or purple t-shirts,
My suggestions: Add Vests for Insurgents black/dark green that can be worn on top of a t-shirt.
make the balaclava look more intimidating, the current one looks like a blob fish.
Bring back the compleatly black items (cargo pants, hoodie, and loose fit/knot headwear).