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posted in BFG:A2 - Technical Feedback read more

This is not getting enough press. Three months and several updates later, this is still not a thing. They officially made coop campaign a thing, but have yet to touch on this issue as far as I know...

posted in BFG:A2 - Technical Feedback read more

Yes, the armour is a much needed boost for Necrons since they don't have shields. Even so, one type of weapon makes that factor null. "Pierce-Armour: This weapon reduces its target's armour to 50." Idk who all has this, but the Tau have it and if they spam the 37 cost ship escort that has two of these guns, it's over for Necrons. I'm not sure what we should do to tweak the armour, but AP feels OP atm

@JD751 I also agree that ramming is seriously reduced. I was playing a match where Tyranids rammed me and I took barely any damage and one of them actually died despite having a decent amount of hp remaining. "Heh heh, ram into me all you like. You're just a space bug that I gotta scrape off my windshield." But this doesn't quite feel right either. Tyranids and Orks are highly melee races and seem almost useless in this current beta unless they sweep your ship clean of troops.

posted in BFG:A2 - Technical Feedback read more

I've done multiple matches of 2v2 with a Cairn and a Dirge for my Necron build and several 1v1 matches with two Cairns and a Khopesh. I know, I know, it's a bad idea, but I enjoy big ships and it's much easier to micro slow giants than a large fleet of Escort vessels (for me anyways). So, shouldn't a Battleship class ship be able to output enough damage to comparable to whatever the enemies' equivalent can dish out? The Cairn is 492 points. That is not its real point value in its current state. I'm no expert on what makes a ship worth anything, but the Cairn should be able to stand on its own for a decent amount of time against any enemy contingent and deal enough damage to make them hurt. It fares well against Chaos and the Imperial Navy, and I would even go on to say it's alright against Tyranids given their ability to teleport away from their incessant charging and maintain a relatively healthy distance. Sadly, it just doesn't do so well against the Tau or the Drukhari, like almost unbearably so. The Tau have a static armor pen that reduces an enemy vessels armor value to 50, so it basically make the Necrons massive amount of armour a null factor. The ability on soem of the weapons reads, "Pierce-Armour: This weapon reduces its target's armour to 50." I'll look around to other threads about this, but it is ridiculous if you can spam an escort vessel worth 37 points and has two guns with this ability attached to it (this actually happened in a 2v2 match I was just in, which is why I am here). The Drukhari, well, they're too fast and deal too much damage and I don't deal enough damage to kill them. I know I'm whining, but how can my slow ass teleport once every 60 seconds or so ship beat them when I can't deal the damage to destroy their engines... Anyways, hope this input is of some value, or at least helps emphasize that Necrons are having issues in some way.

posted in BFG:A2 - Technical Feedback read more

This happened to me as well when I went to search for a match