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posted in Insurgency - General Discussion read more

I think some of the guns that some classes get should be looked at, the easiest example would be an insurgent advisor and his ability to take the svd which is an absolute destroyer.

When the insurgent team can take up to 5 one-shot semi auto snipers and the security teams .308 assault rifle (mark 17) twoshots (while the lower calliber rifles like the m16 also twoshot), it really makes me wonder which team has the power here.

Also where are the security balaclavas?

posted in Insurgency - General Discussion read more

The only thing mandatory is some restricted area tweaks.

posted in Insurgency - General Discussion read more

Your gun isnt facing the enemy if the animation moves it away, this makes longer guns worse for accidental close engagements and itll probably come down to “whos gun is shorter?”

posted in Insurgency - General Discussion read more

Its a good thing they snuck that in with the release build and dont even have any options to turn it off on your own servers.

posted in Insurgency - General Discussion read more

Ive made a few threads, most of them I try to be objective and try to approach problems in the game, I see a lot of other threads like this as well. This is the official forum for the game and is the one we should be using but for some reason I cannot recall even one staff made post on any thread besides a “this topic has been closed” that appears on the threads that are obviously malicious.

Is there a reason the developers literally never answer, is there a reason it feels like my feedback doesnt mean anything? Theres a lot of glaring balance issues that I feel need addressing and theres a lot of things that I feel hold the game back as a whole but if making a well written thread is not only going to be ignored in favor of another “waa microtransactions waa” or “easy anticheat stole my credit card information so please remove it” thread, then I just dont even see the point of bothering. Not to be rude if youve made a thread like that, im sure what youve said in it is valid but there must be more than one hundred of them by now, and none of them ever get answered either.

Really, whats the deal?

posted in Insurgency - General Discussion read more

So ive heard a lot of complaints about recoil being too low, and I honestly didnt see it for a minute. I think recoil right now is perfect, but then something hit me.

Does anyone reading this actually realize how much crouching reduces recoil?

No really, the recoil reduction from crouching is insane and makes even full-auto completely controllable when using low recoil weapons like the mk18. I feel this diminishes the tradeoff between low and higher calliber weapons, making the higher calliber weapons completely manageable. This situation of higher calliber weapons being managable gives the pvp weapon advantage over to the insurgents because even though you could full-auto with the mk18 like a laser beam, youre still gonna kill faster with an AKM, but thats discussion for another day.

Crouching shouldnt reduce recoil nearly as much as it does and in my opinion, should have similar recoil to standing. If you want nearly no recoil you can go prone because prone has other disadvantages, such as not being able to shoot while standing up and being stuck stationary.

I also feel foregrips should be looked at, perhaps foregrips can slightly increase horizontal recoil, being more of a sidegrade then a straight upgrade, as it too makes high calliber weapons into laserbeams, and the laserbeams into better laserbeams.

Edit: Compensators too, should be the opposite, slightly increasing vertical climb.

posted in Insurgency - General Discussion read more

I know its a pain but the melee in this game is actually the worst ive ever seen in any fps, it should honestly be done from the ground up.

When you need it, its never there. It feels bad to die to (when bots manage to land it) and it practically never works when you try it. It loosk bad, it feels bad, its bad.

posted in Insurgency - General Discussion read more

@imacookie said in Why the hell does the M249 have so much recoil even on single shot?:

I hope you guys realize that all light machine guns are equipped with AP rounds and can down a fully geared opponents in one shot. This along with the inherently high ROF will definitely make the gun unbalanced hence why there is such high recoil.

All LMGS have AP rounds, except you know, one of the two of them.

The PKM does not have AP rounds and theres only 2 LMGs. The M249 does not oneshot basically ever from my time using it even with AP rounds.

posted in Insurgency - General Discussion read more

@mlb7 said in shotguns:

@ziggylata Not at all. You have to be dead accurate with the mosin.

I myself dont find that too hard.

posted in Insurgency - General Discussion read more

Unless the recoil gets buffed, its a completely inferior lmg to the PKM in pretty much any scenario besides being bipoded.

On one hand you dont want people running around with it like rambo but you also have to keep in mind that its practically unusable. It has incredibly slightly less recoil than the pkm but without a oneshot kill, making it immidiately unable to keep up.

The truth is that its a heavy gun with a small calliber and imo it shouldnt have nearly any of the recoil that it does. If youre worried about balancing I think maybe having 1 gunner per 16 players would be a bennefit to reduce lmg presence. Not only that but having an lmg like that doesnt instantly make you into god, you might have one of the better guns but when it comes down to it, even a makarov could kill you. The potential for insane gameplay is there but you could do that with any gun, technically.

The PKM dominates this gun and makes gunner on security into the most unplayed class, by far.

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