r you put your fleet in guard position that it would disable or c
I think for position 5, it could perhaps provide a bonus to the defences in that system, like defensive platforms are a bit stronger, but it does automatically consume an extra turn after a fight. So when you defend, the enemy attacks, that whole fleet is then stuck in that system for a turn.
@yorilo Sounds pretty cumbersome, especially when I've got this special Macragge's honour ship I'm talking about.
The problem is, unless I specifically cripple my primary Spire fleet, because it NEEDS to go on missions. My second fleet has the Macragge and one other ship.
I get what you're saying, but I'm just in a situation where I'm now throwing a coin and hoping that I start off with the Macragge's Honour and not the other ship in that second fleet. And having a whole fleet with just 'one' ship is silly. I have found no way to remedy this situation, sure I can limit my first fleet's total points more so I can possibly take both fleet 2 ships with me, but that's a workaround.
That's doing the same thing as just having a whole fleet with just one ship. Now if the Macragge was part of my primary fleet, I could see your plan working, but as it currently stands, you can't move ships own between fleets, so sadly that's not an option.
Now in another thread someone said that it will always try to use a second fleet and pick the commanding vessel first, but I have often found that not to be the case, because that would be the Macragge's honour and I've had engagements to test this out, where I used my main fleet (Unchanged) and the Macragge fleet with 2 ships.
It sometimes picks Macragge to join in, and sometimes the other ship, eventhough I didn't change anything about ship composition or haven't leveled up or anything.
So, I've got some really strong fleets, I'm working towards the end game of the first campaign, I'm renown level 14. But everytime I bring a fleet into battle, it seems to randomly pick what to actually start with.
So eventhough I've got this awesome Macragge's honour in my fleet, because I'm bringing more ships than I can take into battle at once, it will sometimes start off with that ship, but then sometimes it will not. This is kinda frustrating, because it's obviously a very powerful ship, and I like to start off with a lot of power and if need be, switch out to other ships as some of mine get hurt. Now, I have to fight with diminished power at first, and when I'm disengaging ships, it comes lumbering in at the edge of the screen.
Meaning that often times it will be out of the fight for even longer because it's a very slow ship.
How does the system work for picking starting ships? And more importantly, is this system going to change so people can pick what they want to start with? Because otherwise, this is just, well, as I said, frustrating.
@hjalfnar_hgv That's not a good excuse, if problems have been answered, that has to be shown off, it's not a big task for a community manages to set up a "This has been answered" thread that shows the current state of things, sticky it at the top of the list, so people with questions can look there first to see if their question has been answered.
ou get these huge Tyranid invasions everythere and have to kill these chaos champions, but I only have 5 fleets with about 4-600 points which all exept one only have cruisers. I have unlocked battleships a few turns ago but can't afford them, I can't even afford to replace the ships that I loose.
Does somebody else have have this problem ?
The problem is trying to go all out fleets too soon, if you keep building new ships to the limit, you're going to have a hard time because your income will never grow. I'm at the same point you're at, and because I use specific fleets for specific functions (Like say, smaller fleets for defending fortress systems) in the first part of the game, I'm now in a situation where even with around 15 fleets around 700 points, I'm still earning around 1200 monies per turn.
Economy is very important, and it's worth it to upgrade forge worlds and mining worlds closeby them in order to up your resource gain instead of trying to increase your fleet and thus run out of funds. It's even worth it, if that situation arises, to just give up on specific systems being attacked by enemies, if those systems don't give you a resource or tactical benefit, just so you don't have to over commit.