IT IS NOT A MIL-SIM, all your arguments are invalid. they can do whatever the hell they want and this imaginary standard you have in your head after reading a snippet of PR about realistic gunplay is totally unreasonable and will never ever happen!
@cyoce not in original insurgency, could kill people far faster with semi-auto a lot of the time.
just because you can fire more bullets doesn't mean it's better.
when my 360 controller is plugged in (or connected wirelessly) I can't use my keyboard in game. not a big deal but kind of annoying bug making me restart the game every time I forget to disconnect my controller before starting the game.
@tactixx you obviously new to this series.
"Imagine getting shot from 200 feet, tapped by a pistol and dying lol"
literally never happened, pistols were only good at close range cuz geuss what that's what pistols do, now they're virtually useless...
same kind of goes for all other weapons, one hit kills were possible but it was all about shot placement and range. again just like in real life. thought the whole goal here was realism.....
@best-waifu If armor vests can stop bullets, what makes you think your spaghetti arms will puncture it? I get what you're saying; the weapon is useless. As it was in Ins2, what else can they do to "buff" a knife in a gun fight aside from being unrealistic.
well you wouldn't be targeting the vest with a knife you'd go for the neck or something, also stabs are pretty easy to aim on an unsuspecting enemy
yes because that's without armor and most people are wearing heavy armor making it require a lot more most of the time.
I want my AP AMMOOO!!!! XD
@benz all. Making single fire viable by increasing dmg via f.e. AP rounds makes full auto even more viable.
which is why they should increase recoil, in INS2 you could kill with 1 or 2 bullets but recoil was pretty high making full auto really powerful but also hard to use. you had to be pretty good at recoil control to spray at anyone at a distance
and guess what that's kind of how it works IRL. soldiers have full auto on most of their weapons but they shoot single fire if the target is at long range.
with a high TTK like they currently have it's not realistic at all though IMO, a lot of gunfights at range are these long drawn out battles where you chip away at each other's health. it's not uncommon for me (or my enemy) to take a hit and go back into cover, than they pop out and take another hit and go back into cover. feels more like a paintball match than deadly combat if you ask me.....
@lawnjesus you get an item every time you level up as well, kind of assume the items get better as your rank increases.
so your calculations might be a bit off there but I agree that all the 1800 point sunglasses and shit are a bit ridiculous
side note: I'm still wearing my 1800 point red sunglasses I got in Alpha or something, don't have them unlocked but they're still on my character XD
also I wouldn't discount microtransactions/cosmetic DLC entirely, DOI kind of had it already with the different uniforms, takes forever to unlock them but you can buy them for a few bucks....
@benz have you even played insurgency before?! One hit kills/low TTK is what makes the first game so great.
@fishzone94 I hardly ever used armor in insurgency because with the very low TTK and AP ammo it didn't really help all that much. in sandstorm it's kind of a must have so it seems heavy armor has replaced AP ammo as the must buy item.
if you ask me they should just reintroduce AP ammo and give it some downsides (like it does less damage against unarmored targets. as someone already mentioned they should also make heavy armor less appealing (or less of a must pick) maybe decrease the movement speed in heavy armor even further?!