Absolutely gorgeous map design. Large, nearly every terrain, parts are tricky, but not Imandra style nasty. A lot of scouting as well as really a lot to do. Even less powerful trucks as the 2070A or Paystar can be made work there. The sheer number of jobs allows you to vary the trucks. And there is enough infrastructure, that oncoming seasons can see some nice additional missions.
Crafting things is a great idea and an improvement for gameplay. Having bug-free craft sites and warehouses would be even better
What I do not understand:
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On Kovd -> Imandra getting the new garage "next map" was a pain in the butt. Here it is on the "you cannot miss it" side.
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why are there upgrades for russian trucks in Canada? Especially as these Kolobs or the new engine for Bandit/Step/ZIKZ did not exactly need an upgrade urgently. I would have liked to see these upgrades as a reward for additional missions in Taymyr. And the new multipurpose transmission for the Kolbs - thats assisting "always AUTO" playstyle rather than "use a gear suitable for situation". Less rewarding IMHO.