Invisible walls have been a part of game design for a long time, usually meant for keeping players inside the playing field. When used in the proper fashion, they can be really beneficial to the games flow, but in Sandstorm, they are really starting to feel like lazy shortcuts to patch positions in the maps. I will do my best to find the best examples of this.!
Invisible barrier on top of tent ^^
Invisible wall in this square opening ^^
This is INSIDE the playing field! Why are there invisible walls INSIDE the designated playing zones? If a player isn't supposed to be somewhere make it obvious! Please! This kind of bs really degrades the enjoyed of playing the game and makes us question your ability to make balanced maps.