@daniel0220 yea, i basicly stopped playing untill it is fixed, when it is fixed il buy season pass and play again.
Untill then... i only saw the first map
I see no reason to play this alone without my bestie.... so far a waste of my money, but i have silent hope in a dark corner of the world
Woot, one step closer to getting this ready for release. Take whatever time you need so the features that are in this patch already are polished enough for release. Being able to use mods in Coop is my #1 favorite aspect of the current PTS. Least favorite "THAT TREE" yeah you know what tree I am talking bout lol.
What's funny is, I would like like to try a certain truck that was in the game at launch. Not in it's current broken form, but rather in the form it should have been in.
That truck is the Caterpillar CT680. I refuse to use it with that broken suspension. Though I do keep one for a lawn ornament.
It's a powerful and fuel efficient rig, but worthless without the ground clearance that it should have. Getting stuck and hung up on a five inch bump doesn't appeal to me. When it literally drags its frame on the ground in any terrain it's not much use.
Myself and other modders have the problem that some files cannot be found with their own engine sound, such as. B. <EngineRev
They are only found if __1, __2 are not behind them (order)
and so on ...
Even if everything is properly linked
This only works if reference is made to the original game sounds.
Can you fix this, please?
An example :
In the Mod XML:
<EngineRev Sound = "int_loadstar_1700 / int_loadstar_1700_rev" />
<EngineAccel Sound = "int_loadstar_1700 / int_loadstar_1700_acc" />
the sound folder -> sounds-> int_loadstar_1700-> int_loadstar_1700_acc_1.wav & 2
they are not found
16: 53: 31.480 69.602 msg MR2 / LegacyLog Info, Sound | Could not find sound int_loadstar_1700 / int_loadstar_1700_rev.
16: 53: 31.480 69.602 msg MR2 / LegacyLog Info, Sound | Could not find sound int_loadstar_1700 / int_loadstar_1700_acc.
Thank you MFG LudmillaPower Sound Modder