Here some suggestions with existing user interface issues and suggestions for improvements. Most of them are NOT that difficult.
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I really hope the UI / operation of the telehandler is improved. On PTS, thats plain nonsense and a pain in the butt. I really hope that putting the telehandler to operation will allow six buttons on the gamepad being temporarily reassigned. You need arm lower/higher, arm extend/retrieve, fork up/down while being able to drive. Make use of the D-Pad plus two controller buttons like 1&4 or X/Y while the module is active.
Done in the meanwhile -
the UI of the exploration unit is still a series of keypresses to activate and get back rather than a single menu call and getting back to drive mode after its finished. There is never a reason to scan twice from the same spot.
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Gearbox: Slamming the brake and staying on it in "A" should not autoreverse immediately. Allow "release and brake again" to reverse or even disable this autoreverse. For wheel users its non-intuitive. Brake is brake.
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Gearbox: If you allow on game controllers two buttons for "shift up/down" existing gears (RLHA) with the existing gearbox - problem of the strange gearbox UI solved to 100%. Wheel users will also like this with "Gear flippers". Suggestion: left/right shoulder buttons with a short press - shift up/down. If you are already in auto, its "clutch trigger". Long press of these buttons is as now manual clutch with gear selection (so compatible) and activating the handbrake or "shift" function on the other side. No total redesign, but an evolution. And really convenient. I already made that by script, really love it. Doesnt sound much, but changing from high to low or A to high and back with a single short push - great. Another option would be, that e.g. the left shoulder button is used as "shift" key rather than brake and you can reassign the D-Pad with at least the X/Y key. Six additional functions for less often used stuff as "Light, beacons, attach/detatch trailer, park brake, engine...."
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Wheel & Keyboard config: Allow key assignments for "attach trailer", "use crane", "operate my module".
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Visuals:
"beacons default off" or at least "remember last setting".Allow a "medium and high light setting" to avoid overexposure on winter maps. A short klick on "light" will toggle OFF>Low>High and a long push may toggle the beacons. Simple. Edit: 12.4 seems to HAVE the remember of last status. -
Garage & truck storage: If you sell a truck, please save the configuration. If you buy that truck again, offer an "buy with last configuration" option if there is enough cash. The game mechanics "not losing a dime" with a sell/rebuy should encourage changing your trucks rather than "then I need my config back again" stuff.
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Trailer store: move unsuitable trailers to the end and grey-out or cross them out. I dont care. Why should you be able to select unsuitable trailers? If you have a saddle, offer "fitting" semitrailers with the proper saddle first and sort them by the amount of cargo slots.
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trailer store: if you get in the store with an attached one, why not preselect the attached trailer so its a single click to sell it? Its even marked in the dialogue. What do you THINK I wanna do as a user?
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Trailer operation and managing fuel sources: Never allow a completely filled up destination being a "fuel target" as the dialogue pops up. Makes no sense to refill a fuel trailer with my depleted vehicle tank. Please preselect the largest source of fuel as initial selection of a source. If there is a fuel trailer, don't offer me the roofrack first. If I like to refill a fuel trailer from my vehicles tank or roofrack, I can and will still do that. But 99% of all operations are the other way round.
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wheel users & functions menu are messy. Do following test: get to a downhill section. Stay on the brake pedal in e.g. low. Vehicle is stopped. Activate "functions". Although you are still on the brake, the vehicle will roll downhill as the brake signal is not accepted anymore as long as the functions menu is active. You close functions, brake is there again. Makes no sense.
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camera: The camera position seems to be defined by the rear axle. That makes the camera shaky with tall and bouncy trailers. Tall cargo may also obstruct your vision as the camera height is restricted. Please allow a bit more forward movement and optional height above cargo. Or define that position with respect to the front axle. So a bouncing trailer does not make your camera shake and causing some motion sickness. Its sometimes dammn close to.
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Map UI: mark "scanned, but not activated tasks" with a different color. See also https://forums.focus-home.com/topic/55400/suggestion-for-an-improved-map-user-interface for improvements.