Checking loadout during team spawn excludes you from the round

If you're checking your loadout screen as the match starts (i.e., when your team spawns on the truck), it appears that you aren't picked up for the opening round and have to wait for the first objective completion to get in. Seems like a better way to do it would be to go ahead and spawn the player in with whatever the loadout was when he opened the loadout screen. That way, you get to play the round but aren't forced to use a partially completed loadout change.

Anyone else notice this?

There are bugs in spawning. I'm constantly missing spawn waves in push if I'm looking at stat screen or chatting while team spawns.

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