Insurgency Sandstorm, Being on the UE4 makes it look vastly superior to it's predecessor Insurgency which was on the source engine. Surprisingly source has better Anti-Aliasing than what Sandstorm currently has. In source, there were barely any jaggies on geometry and no white outlines near objects. But in sandstorm, The higher AA settings seem to do very little effect compared to lower AA settings. I'll be comparing them with a few screenshots.
In Sandstorm, We have 4 Anti-Aliasing methods.
- FXAA
- SMAA 1x
- SMAA T2x
- TAA
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FXAA: Let's start with FXAA, Here are a few screenshots:
No White outlines on the tree leaves and Grass look sharp.
Image Quality looks relatively nice with a small amount of jaggies, no white outlines on geometry and blur. Making things looks nice and sharp. -
SMAA 1x:
Smaa 1x looks the same as FXAA with just alot less jaggies with a more cleaner image. So far these 2 AA methods help with increasing visual quality. Keep in mind that these are the 2 lower settings. -
SMAA T2x:
Numerous White outlines on geometry, and tree leaves. The amount of jaggies is the same as SMAA 1x. Overall it has worse image quality than SMAA 1x. Even though when choosing the Very high preset the game automatically chooses SMAA T2x. -
TAA:
Now for the worst AA method that is available in-game, TAA
TAA Makes objects and geometry look VERY VERY blury, It's alot more noticeable when moving around doing things. TAA increases the amount of White outlines but removes all jaggies by making things look blurry. Grass and other vegetation look really bad and undetailed at distances. Reducing Image quality alot. Which is worse than Any other AA method in-game in my opinion. Here's another Major issue with TAA:
Using PiP with TAA gives horrible blur and makes it look like water paint. NWI please fix.
While we're on the topic of AA, Performance on Refinery, Summit, Outskirts, Precinct have improved drastically. The other maps run pretty nice aswell. Except for Ministry, On Some areas like the Parking lot run really bad with shadows even on medium. Especially on a full server. Hopefully the devs read this and make changes to the highlighted issues in this post.