@forces said in Mods being stolen:
clean your mesh cacher and texture cache
I found an even easier way to do this. Just place all the models/.x/.xml in to the editor folders and open a map in the editor. Then load any model and they all get converted. Then you just take them out of the editor cache folders.
When you load the map in game, you have to run the whole map for all the models to load/convert depending on where they're placed in the map. I found it easier to do it thru the editor.