The comp scene for sandstorm is a mess rn. RnG makes it hard for a skilled player to land skilled shots or a smart player to make smart plays.
1. Predictable horizontal sway pattern
If your gonna give me parkinson's give me somewhat predictable parkinson's. Sway pattern should be mostly horizontal, controllable if the player is skilled enough, and should only appear when spraying. As of currently its completely unpredictable and promotes spraying and large mags, not well placed shots and marksmanship. A player who can get good shots should be able to get good shots. Intentional headshots in this game are non-existent at this point.
- Raises the skill ceiling (by a lot)
2. Shorter grenade equip and throw times
I rarely see any grenades being used in casual, or even comp for that matter. Shorter grenade times
- Promote grenade usage, effectively getting rid of people dying repeatedly from corner campers and just campers in general
- Raise the skill ceiling with smart grenade strats
3. Shorter smoke spread time
Who has time to wait for a smoke when you can zigzag across the map, taking 20 bullets to the chest? Reduce TTK to make running from cover scarier, and make smokes more viable.
4. Random idle sway only on low health and taking damage
Suppression is way too powerful in this game. Getting slightly shot at reduces your accuracy to shit and gets rid of your ability to focus. Being near bullets should be scary enough as it is.
There should be little to no idle sway besides when taking damage or on low health is a way to punish people for taking damage, giving actual danger to low health and getting shot, not just dying and respawning 30 sec later.
- Makes taking damage scarier
5. Heavy slowdown when being shot
No one can keep running after taking a body shot, heavy armor or not. Slowdown makes armor useful, even if it is just that one moment where you manage to get into cover before dying. This makes taking damage scarier and cover more viable. Stopping power should scale with bullet caliber, and how much shots you've taken.
- Makes taking damage scarier
6. Slower/shorter slide
The slide should be a high risk/high reward maneuver for getting into cover quickly, not a way to dodge bullets and enter buildings like a rng maniac.
- Balances game
7. Debuff crouch and buff attachments
Crouching is all accurate as hell. Why use attachments when you can just hit one button?
- Balances game
- Promotes smart point usage
Thats all I can think of rn. Hopefully some people agree and changes are made.