Im wondering how to make objects "ragdoll". Like D rings that move when you go over rocks, or under acceleration, on incline . Also things like winch rope dangling etc.
I saw this in the HHR code classes/trucks that you shared with me.
<Body
Collisions="None"
ImpactType="Truck"
Mass="5"
ModelFrame="Dice_cdt"
>
<Constraint
AxisLocal="(1;0;0)"
MinLimit="-30"
MaxLimit="30"
Type="Hinge"
/>
</Body>
i tried this, making the dice_cdt a bone that is aligned at the pivot of my object, and skinning and weighting the entire object at "1" to the bone, then inserting aforementioned code, and no go, shouldnt expect it to go that easy i know.
Am i weighting wrong? Missing code in trucks/meshes?
Insight greatly apperciated.