@zoglet said in Suggestions for the Developers:
I personally like the idea of many multiple and dynamically changing log collection and delivery locations, XP being rewarded for what you do in the game towards the goal rather than particularly "8 logs delivered = complete".
This XP would then perhaps be usable to buy certain add-ons to certain trucks, i.e. 2-5% increase in power, traction, suspension travel etc. These trucks wouldn't be usable for delivery though, so all players remain on a level playing field, but they could be used for things like scouting or fuel delivery etc. Haven't fully thought that through though. Progression would need to be slow though but I love the idea of working for weeks to get some proper kick ass vehicle. I still would want it to remain in the realms of correct physics though. Maybe the idea would be that certain trucks that are unlocked in SP from progression points would only be available through XP in the MP game. EG Unimogs.
I disagree with such system.
As I already mentined elsewhere, I don't want to have any type of competition in this game and receiving XP will result in that. If you can "buy" an extra traction for your fullfilled objectives, one day we will end up with game, where trucks will climb walls, maybe even ceiling.
I don't mind current version of progression points, mainly because I want to finish all the maps anyway and doing so in order of unlocking, no big deal. But once unlocked, I have all the trucks and maps available so I can play with them as I wish.
Evolution through XP will result in players unable to play with some others, just because they are not interested in "grinding" therefore their trucks are no match for thos who are working on XP all nights.
If you want to work with that, you have to create some "match making system" and... Let's not open this Pandora's box, shall we?