@benz I don't know how much I have to say this, but insurgency's fast paced nature is the reason why we want it low TTK. It makes its own identity unique other than tactical shooters in the market. I don't want to play another squad/rising storm 2 clone. I just want the comforts of Insurgency, even as a person who actively enjoys milsim in ARMA 3 and tactical games like SWAT 4 and Ground Branch.
Making it just high TTK would just ruin the action and identity Insurgency is well known for. It's gonna do more harm than good. It'll make insurgency swallowed up by the tactical shooter genre and just be bland.
Even most shooters of the tactical genre are literally low TTK, the only thing that limits them is the fact most aren't close quarters based or have gameplay mechanics that force the player to adapt to a slow paced play style.
Insurgency is not a game primarily focused on aim. Hell, aim is only one thing that makes up your skill Insurgency. It isn't even a major contributor at all. You also need map knowledge. Even me myself, a person who primarily focused on aim even on CS:GO had been fucked over by guys who have superior map knowledge. Even with friends that are better than me aim-wise find themselves getting fucked over in a game like Insurgency. Insurgency encourages you to think not be always braindead focused on aim.
And besides, even with a low TTK, the one with the best aim in a firefight is always guaranteed to win against the person with bad aim.
Lowering TTK will just affect the identity of this franchise for how renowned and tense the game was. What's the point of drastically changing something the franchise is well known for.
You'd need to play Insurgency Source or Day Of Infamy to have a general understanding why low TTK in a tactical game was somehow good. No tactical games haven't seamlessly blended the gameplay mechanics of fast paced combat and tactical understanding like Insurgency. (I'd probably count siege on this one, but it feels casualized in some ways.)