@cyoce said in Switchable optics on sights:
And that problem can easily be fixed by making pistols better than hot garbage.
I don't see current pistol damage as being a problem at all, and never said it was. I compared pistols with bolt action rifles when the scope is flipped to the side. Features limiting the player is not regarded as a handicap by everyone, but an interesting challenge that makes the skill ceiling higher - More complexity and the need to think about approaches in new ways.
Here is a reply to you on the same arguments in offset iron sight:
@grumf said in Offset iron sights:
Wouldn't work. The problem isn't the price in supply points. The problem is that even if really expensive, it would just be too great not to use it. Sandstorm's vanilla unmodified weapons are already beasts and generally easy to control.
Can you imagine a vanilla M14/PKM/G3/Shotty with such an attachment ? Oh boy, would it rip and tear through everybody even from across the map...
Plus, it would encourage lone wolfing, which is quite sad.
Here is my thoughts on pistols:
BFG:
M16A4 is essentially an OP pistol in single shot with a huge magazine if you look at it that way, very fun weapon to play with, my favourite (though I prefer burst mode). If you want pistols to be viable without making it less realistic, I have no idea how you can do that. Pistols are very weak in reality compared to rifles etc. so as long as there is armour in the game and you choose to shoot center mass they will never be anything more than a secondary if you want to use the most efficient weapon.
On the other hand, even with 3 mags available for your pistol you should be able to kill at least 3 enemies with good aim, after that you can resupply or swap weapon with a fallen enemy if you live long enough. Rinse and repeat.
In any game if your k:d ≥ 1, you are equal or better than the average player concerning gunplay