@ldclaudius said in Starting weapon mag amount for Non-chest carrier:
Where as if I were to carry a sidearm, now I could carry ONE mag plus an additional mag in the pistol (in the stable branch, I could carry two mags).
Actually, no. Mag count hasn't changed at all. It's always been 3/5/7 primary weapons mags for No/Light/Heavy Carrier, and 2/3/4 pistol mags for No/Light/Heavy Carrier.
I think primary weapon mag count is fine, but the pistol mags are extremely lackluster. They also further buff Security pistols over Insurgent pistols now that the Glock 17 with the 31-round mag is back. A Security with a Glock 17 /w Ext Mag and no ammo rig gets more ammo than an Insurgent with an M9 /w Ext mags with a Light Carrier or an M9 without extended mags and a Heavy Carrier.
For reference, in Ins2014 you get a total of 4/6/7 primary weapon mags with Nothing/Chest Rig/Chest Carrier, and 3/5/7 secondary weapon mags for Nothing/Chest Rig/Chest Carrier. Four mags for your primary weapon in Sandstorm would pretty nice, honestly. I wouldn't feel like I have to waste 20-25% of my weight capacity on an ammo rig.
You definitely need to get way more pistol mags, though, or at least add in some kind of ammo pouch attachment (that possibly uses the same slot the Gas Mask does) that allows the user to get more mags for their sidearm, for us John Wick players.