When playing on community servers, I've noticed the AI voiceover "queue" (or whatever system is in place to play audio events for taking objectives, fire support, etc.) becomes more delayed over the course of the match. For example, when we take objective F, we might hear
We took D!. When Assassin (gunship) is firing her rockets, we might hear a previously-called-in Warlock (autocannon strafe) providing his commentary.
From my experience, I suspect the queue is further delayed under the following circumstances:
- Defense. Perhaps the
Enemy's on the point!-type recurring messages further delay the queue.
- Fire support. My suspicion here falls on the helicopters providing their
Killed another one!-type dialogue.
This has been a problem since beta, affecting all community servers that I'm aware of.