Hello! I just realized the forums are open now. I have been hoping for a Necromunda game for years and have been very excited to hear you guys are making one.
I own Mordeheim:CotD and I enjoyed it but I felt there were a few key areas that could have been improved. I am hoping they will be different in underhive wars and I just wanted to share my criticism on the off chance it has an impact on development.
I felt the AI would focus almost entirely on killing my units (as opposed to accomplishing objectives) and I quickly learned I have to stay together and mostly ignore objectives to win the inevitable brawl.
I felt that the skill system tended to mostly give 2% to 5% boosts causing my characters to mostly feel the same. I personally loved in Necromunda table top how much my gangers would diversify and gain unique skills and rolls that made them very different and special.
I also just wanted to add that I loved the territory system in necromunda and it would be cool if you could work that into the game if possible.
Can't wait to play it, thanks everyone for your hard work!