I made a simple map in the editor and published it. It shows up in the game and I can chose it in single player maps. When I click start new game I get an error. "Unable to load Level test map1. File is either broken/missing or an old version" Is some trick to getting a mod map to load?
Do you still have to create a new terrain under the prebuilt folder and also create a new mod/new terrain? I've seen this back during the beta but I thought that now that maps are supported in the workshop you could just make a new mod/new terrain and then publish?
Here's a nice guide on the map editor in general but also has a good section on publishing maps.
I read through that tutorial a few times before I started but it talks about the public beta version of the editor and game needed to do maps. I don't think we need that anymore to do maps right? Doesn't the current editor and game support maps as is?
Anyway that guide shows needing to make a new terrain in the prebuilt section of the editor and then making a new mod/new terrain in the Mod section of the editor. Then manually copying the files from the prebuilt folder to the mod folder. And then publishing the mod. Do I still need to do all that? If so does the new terrain in the prebuilt section and Mod section have to have the same name?
That beta guide is for putting pre-beta maps into the editor so they could be uploaded...no longer needed, unless you started building your map pre-beta. You just need to add the custom assets into their proper folders inside your mod/map/textures&meshes&classes folders prior to uploading. You may have to create the "textures" "meshes" and "classes" folders inside your map folder The editor will load all stock assets without having to put them into said folder. You only need to add the custom assets. If you add stock assets into those folders they will not show up in game.
did it work out?
-i was having the same problem a few months ago. i was using the 'old' way of starting the map/mod.
-Like you described earlier. and had to transfer all my custom model info to the 'map' folders, the editor was not bringing them over with the rest of the info.
-the way to start a mod had changed a little bit ago, started doing it this way and i have had not one problem since.
I haven't tried making anything oversized but....I did notice there were back/back updates for Spintiresmod...are you using the most current version? 1.7.8 I think it is. I noticed in the change notes that the newest update addressed objects disappearing on anything outside the normal map size...may have addressed your issue as well, I didn't read all the change notes.