@pakislav said in Doesn't feel like the same old Insurgency:
Have you even PLAYED Ins2? It was way faster paced than Sandstorm. Especially now with the Nov update NWI have brought hardcore realism up a notch.
And why do you want to increase weapon damage? People literally die in one or two pistol shots. Any more damage and you'll be lucky if a bird taking a dump on you won't kill you.
The only bad thing is the poor performance that sure extends TTK for me quite a bit. Ins2 was smooth like a babys bottom. Sandstorm still not so much.
Of course I've played Ins2 or I wouldn't have mentioned it.
Perhaps it's the lack of AP ammo in Sandstorm but I just don't feel quite as lethal and TTK seems slightly higher.
As for pacing, I disagree. The larger maps make covering ground a necessity. I find myself sprinting from objective to objective and only slowing down as I approach. With Ins2, the tighter maps made me constantly check angles as I progressed.
Perhaps it's different in competitive as the maps are memorized and people just rust to well known choke points. But for me playing coop, I've found Sandstorm to be quicker paced.
Anyway, it's all good. But I am curious to see how much we'll be able to tweak the gameplay to our liking on private servers. I just d/l it tonight and will have to dig into it a bit and find out.