Guys I need another help, how do you use a wheel on both sides? when I make a wheel or import, the left side is ok, but on the right side it is inverted and the texture inside the object, both in mudrunner and spintires, to solve the problem I make two wheels, one to the left and another to the right, but wanted to know a way to create only one, what would it take? 3ds Max use
Reset Xform on your wheel and tire, collapse Xform, transfer and scale, make sure your polys are flipped the correct way, then export.
@spun said in Transparent wheels on the right:
Reset Xform on your wheel and tire,
this I always do
collapse Xform, transfer and scale, make sure your polys are flipped the correct way, then export.
Could you explain how I do this?
@aureliovr
right click the xform in the modifier list and collapse to.
Select all go to the hierarchy tab and transform and scale.
Then select by polygon, select all by pressing control A, and make sure all of your polys are flipped correctly.
Then export your wheel and tire.
@spun said in Transparent wheels on the right:
@aureliovr
right click the xform in the modifier list and collapse to.
Select all go to the hierarchy tab and transform and scale.
Then select by polygon, select all by pressing control A, and make sure all of your polys are flipped correctly.
Then export your wheel and tire.
Is it correct to export in this way?
@spun said in Transparent wheels on the right:
@aureliovr Here are my settings
Why does not the wheel turn right on the right?
judging by your screen you miss this in your mesh xml of the wheels <CombinexMesh Type="Wheel" /> that has to fix your issue
check your xml's first before posting as a 3ds exporter Error
the editor comes with a guide and some test file for people to check and they are quite helpfull if you never tweaked a mod before and are completly new to xmls and stuff
@tattoo said in Transparent wheels on the right:
Try selecting Right-Handed down on the right side. Freeman told me that and is what I use.
I did not understand, could you explain?
@aureliovr, In the Axe Exporter settings, there is a check box that says Right-Handed. Check that box before exporting.
@tattoo said in Transparent wheels on the right:
@aureliovr, In the Axe Exporter settings, there is a check box that says Right-Handed. Check that box before exporting.
I already know this option, use to create a second wheel to use the other side, but I would like to create only one wheel that works the same in the game, it is just a wheel that serves both sides
@aureliovr said in Transparent wheels on the right:
I already know this option, use to create a second wheel to use the other side, but I would like to create only one wheel that works the same in the game, it is just a wheel that serves both sides
Take the wheel you used right-handed and try it on both sides.
That's how it worked for me.
@tattoo said in Transparent wheels on the right:
@aureliovr said in Transparent wheels on the right:
I already know this option, use to create a second wheel to use the other side, but I would like to create only one wheel that works the same in the game, it is just a wheel that serves both sides
Take the wheel you used right-handed and try it on both sides.
That's how it worked for me.
already tried, when I do this the left side is inverted
Do you have - RightSide="true" - in the code for the right side wheels?
If you did what spun showed you above, it should work correctly.
@tattoo said in Transparent wheels on the right:
Do you have - RightSide="true" - in the code for the right side wheels?
If you did what spun showed you above, it should work correctly.
my code xml truck
<Wheels
HardpointDefaultY="-0.554"
HardpointDefaultZ="0.75"
>
<Wheel
ConnectedToHandbrake="true"
DefaultWheelType="fusca_wheel"
HardpointOffsetY="0.82"
HardpointX="1.31"
HardpointY="-0.554"
HardpointZ="0.75"
SteeringAngle="40"
SteeringCastor="8"
SuspensionDamping="0.2"
SuspensionMin="-0.3"
SuspensionStrength="0.02"
/>
<Wheel
ConnectedToHandbrake="true"
DefaultWheelType="fusca_wheel2"
HardpointOffsetY="0.82"
HardpointX="1.31"
HardpointY="-0.554"
HardpointZ="0.75"
RightSide="true"
SteeringAngle="40"
SteeringCastor="8"
SuspensionDamping="0.2"
SuspensionMin="-0.3"
SuspensionStrength="0.02"
/>
<Wheel
ConnectedToHandbrake="true"
DefaultWheelType="fusca_wheel"
HardpointOffsetY="0.82"
HardpointX="-1.33"
HardpointY="-0.554"
HardpointZ="0.75"
SuspensionDamping="0.2"
SuspensionMin="-0.3"
SuspensionStrength="0.02"
Torque="default"
/>
<Wheel
ConnectedToHandbrake="true"
DefaultWheelType="fusca_wheel2"
HardpointOffsetY="0.82"
HardpointX="-1.33"
HardpointY="-0.554"
HardpointZ="0.75"
RightSide="true"
SuspensionDamping="0.2"
SuspensionMin="-0.3"
SuspensionStrength="0.02"
Torque="default"
/>
</Wheels>
my code in mesh wheel xml
<CombineXMesh Type="Wheel">
<Material MeshParts="wheel,wheel 0,wheel001,wheel001 0"
DiffuseMap="tireA0.tga"
/>
<Material MeshParts="wheel 1,wheel001 1"
DiffuseMap="black.tga"
SpecularMap="black_s_adww.dds"
/>
<Material MeshParts="wheel 2,wheel001 2"
DiffuseMap="bege756.dds"
SpecularMap="black_s_ab.dds"
/>
<Material MeshParts="wheel 3,wheel001 3"
DiffuseMap="black_s_aa.dds"
SpecularMap="black_s_ad.dds"
/>
</CombineXMesh>
I wanted to know if there is any missing code, some line, tried several ways
@aureliovr said in Transparent wheels on the right:
DefaultWheelType="fusca_wheel"
DefaultWheelType="fusca_wheel2"
You have 2 different wheels in your code here.