The playable area feels extremely arbitrary and random on some maps, where I get constantly surprised by the message popping up. This did not happen in the previous game. Of course, this problem will fade with more playtime on the maps, but on top of the aforementioned problem, it also feels too restrictive for defenders.
In my last match as a defender on Refinery, I ran back towards C to a good spot after losing B and could stay there for several minutes (it was on the right side from the defs POV, between several black containers), eventually rotating left through the big hall towards the street. After respawning, I wanted to replicate this play but suddenly I could not move to this place anymore (we didn't lose C during all that time). So on top of already being more confusing than in the past, it even seemingly changed without a change in the objective.
All of this just makes the boundaries seem random and arbitrary and I just did not understand the change after my death, when I suddenly couldn't move out more than ~10m ahead of the capture point. There were even boundaries within rooms, which is just super irritating.
I feel like this is a huge problem and needs some revisiting. The boundaries should be more tied to objects in the game world so they are better telegraphed and in some cases I think they should be a bit less restrictive for defenders.