That's true and I feel that INS2 was indeed pretty immersive, but Sandstorm doesn't feel too far off the mark either. Right now I'm waiting for some optimisation to actually see and enjoy the game, too laggy for me. But what people need to understand is that the game was never really slow-paced. It's fine if they could find their way at their pace, like I agree being patient and taking your time to get somewhere goes long ways vs running in, but at some point there's an encounter, and I can't imagine anyone doing very well with that kind of passive mindset. Must die a lot and I can't imagine it being very fun for them. And there (must be) other games they would enjoy better, despite this one providing immersion that they enjoy.
I wasn't implying he was a roleplayer either, but the game definitely was always fast-paced, rewarding fast reaction and decisions. And that their approach to the game would fit more into a roleplay/more friendly situation. And by the way I kinda lost track of who said what, I'm talking more generally, since the complaints seem to be general. I get that a lot in CoD4 (which, like I said a couple times around here, has many similarities with the previous Insurgency, believe it or not), I would play fast and react quick and people would complain that I wasn't letting them time to prepare. That's not the point of the game, you shouldn't be here if you expect that.
Speaking more generally now:
It just feels a bit delusionnal to play Insurgency expecting "relax" moments, casual captures. It's fine if players could somehow find a way to enjoy it that way, but they should also be well aware that they're playing the game "their way" and not expect it to cater to that inherently. Reminds me a bit of CoD4, often people would like to play say, pistols only, sniper only. Thats fine, but don't get mad if people aren't playing along, they don't have to. Not the best example, but it's a bit the same with Insurgency. Some people don't realize that their playstyle isn't best suited for that game. Now I haven't looked myself for the dev's actual thoughts on this (what the game's focus is), but the competitive tournaments videos some peeps posted around speak for themselves for me. It's very reminescent of CoD4 promod and CSGO competitive, although without the arcade gunplay of CSGO, and the faster paced movement of CoD4.
That said I'm not saying either "gtfo if you aren't happy", if they can find ways to enjoy the game like they did in INS2, great! I'm just asking them to be aware of the overall direction of the game, and to not expect something it is not. It was never a slow-paced game, just play for what it is. One thing I'll admit, though, is that it seems even faster-paced at the moment. The running speed is fast. That might throw off people used to less. I prefer faster movement myself, but I think slower movement fits better with this kind of objective-based game.