its irritating to know the fact that most of the people that don't like low TTK have barely played insurgency or haven't spent time to understanding its core mechanics.
the mechanics that insurgency 2 had has kept the game alive since launch with a pretty decent playerbase for 4 years compared to other tactical shooters of its caliber. Why drastically change it from the identity it was well known for when it sat well with the community and managed to get a 90% very positive reviews within a span of 4 years?
I can get why some people want high TTK and I know there are certain games that just don't sit so well for low TTK, but why try drastically change something that's been fine for the core playerbase that's been dedicated enough for the past 4 years? Not only just them playing the game, but also even creating community generated content for such an old game-community content that's pretty good looking in game.
Me, @Benz, @biass and a lot of other (sorry guys for not remember your names on the spot right now while writing! You know who you are!) have already broken down the CORE MECHANICS into little pieces and analyzed it and proven why some things work and some things do not. All that we have said is yet to be unproven by logic and reasoning, there are only opinions that "I like 1-hit kills better". Which is fine, it's your preference, but that is ignoring game balance.
Sandstorm basically has a TTK of 2 hits to kill, so there cannot be an objective claim that the TTK is high. Now there's only the people left who want 1-hit kills, who are complaining about TTK. They compare INS2 AP ammo meta to Sandstorm that has no AP ammo.
They are comparing apples to oranges. And they want 1-hit kills no matter what
They say they want balance, yet they want 1-hit kills that break the balance.
They say they want a better game, yet they want the game to made the same as INS2.
They say they want 1-hit kills because they die in-game, yet they will die faster when 1-hit kills is implemented.
They say they want to make all guns viable with 1-hit kills, yet they will only make a single weapon the most viable.
They say that game is currently downgraded from source because of TTK (which is 2 hits), yet 1 hit-kills would downgrade the game more by making it more simple by turning multiple skill areas insignificant.
They say that they want the game to be tactical, yet 1-hit kills dumbs down the tactical aspect of the game.
List goes on. They don't want 1-hit kills for the reasons they say, they just want it. I also notice that it's the same 3-4 guys always promoting 1-hit kills, while there are more people who are agreeing on the points why it shouldn't be implemented.
I sure hope the devs are reading the conversations on this forum and taking notes, so that they can base their decision on as much knowledge as possible.