I would like to propose a rework of the lasers we have in Sandstorm.
The little red point which is projected by the laser attachment on weapons is not corresponding to the real looks of a laser point in reality.
The red point is not really easy to see ( which it should be ) especially in close combat situations within buildings.
The red point should be much brighter especially when the backround is not black.
Also the laser beam is not existant in Sandstorm.
But it should be visible in foggy/smoky situations ( many dust particles in the air which reflect the laser and make the beam visible )
When you have a look on these pictures below you should understand what i mean :
By the way, green lasers are better visible by the human eye and therefore more common in military and police units and thats the main reason why it also should be integrated to Sandstorm and replace the red laser.
Even in bright light you still can see the green laser beam
Better visible lasers not only would raise the realism but also would add some tactical useage :
- As a coop player you can see which area is actually covered by teammates and this would help to reposition yourself and your own defense direction.
- In versus games you would be forced to turn the laser on/off depending on situation to not give away your own position which makes the use of lasers more challenging.
What do you guys think about it ?