@tattoo Absolutely perfect. I have been trying to change the texture on tiles_rock_slope__d_a.dds. I find the painted white rock is stupid looking and ugly. Spent a few hours on it, but unfortunately anything I did ended up looking worse. So gave up on it, and moved on. I believe it's not a easy one to get right.
Here's another set I found on cgtrader.com. This was a scene for Unity 5.
There are some very large cliffs, some smaller rocks and a cave.
I've included the original readme.pdf as well.
There are 2 sets of stuff named with RHE and MRL.
There is also a lite and dark folders texture set for a few of the models.
They are in the textures/models folder.
I'm glad ya'll can use them. I know they're not the greatest but atleast now ya'll have something to work with.
Here's a shot of the next set I'm working on. This is how a lot of them looked in the editor before I toned down the textures so they're not so bright.
Just wanted to give ya'll an idea of what I've been having to do with them. Not all but a bunch of them were like this. I still have a few more to process tho. Some come without textures so I'm gonna try my hand at making them. We'll see how it goes.
Here's a set of 10 Banners I made. This was originally SmarOneNine's idea but I made more for others to use too.
I also included my working image named Tat_Banner.psd so anyone can make a new banner if they like.
Just copy/paste/rename the .x and .xml files for the new banner.
When placing in a map, it's best to right click and select 'Do Land' to hide the center block. The center block is there because I made them like a fence so they break apart when run over and I had to have that there. I also made the poles a bit longer in case they're placed on a hill. I hope I made them long enuf.