@slazenger said in Playing ins:source since 2014 (4000 hours). Suggestion for sandstorm (TTK + AREA RESTRICTED + OTHERS):
this will also cut recoil out from the equation.
If you miss your first shot then it won't.
And yes, I'm talking about the rifles killing in 1 shot (like Insurgency2014 and Day of Infamy) because in your other post you thought I meant for all weapons ("pistol, smg, maybe even shotgun").
Which weapon properties are the one that stand out and how are they balanced to make different guns excel in different situations?
The mains is recoil/accuracy, magazine size, select fire, ironsights, weapon penetration through walls, rate of fire, weight and you could say barrel length too.
In Insugency2014, we have the:
M16 excelling at range because of the lower recoil, balanced by it being single fire and poor ironsights
M4 excelling cqb combat by being full auto and lightweight with ammo carrier, balanced by being more expensive and slightly more recoil so it isn't as effective at range.
L1A1 excelling at wall penetration to clear objectives because of bigger caliber, balanced by 20 round mag with high recoil and weight
MP5 excels at cqb and rushing because of the fast rate of fire while being lightweight with short barrel length, balanced by not killing in 1 shot because of lower caliber.AKM being a general good weapon not excelling at anything specific, balanced by lowish rate of fire and supply cost which means you can use grenades instead
Ak74 excelling at cqb with full auto and being lighter weight with good ironsights, balanced by not being able to penetrate wallsNone of these weapons are overpowered and unbalanced, unless you we're to be playing coop with unlimited supply points.
In Sandstorm we can see the overpowered weapon being the g3a3 which has higher damage (higher damage weapons being the guns people naturally choose)
I totally agree with you, weapons like mp7 and uzi are being underused due to lack of AP ammunition ...