@snuffeldjuret said in Slide has to go:
@marksmanmax said in Slide has to go:
-> Tries to back up a decision for Sandstorm using the original mod.
I didn't try to back up a decision for Sandstorm using the original mod. I made a point that Sandstorm is it's own game.
You made this point... where, exactly? Can you quote where you stated this point because I don't see it anywhere in either of your previous posts?
@snuffeldjuret said in Slide has to go:
-> I compare how the original mod was so limited compared to the standalone release.
-> He dismisses my point entirely, saying "oh, neither game matters".
Not sure what makes the age of the games relevant to that. I would honestly not say that the original mod was so limited compared to the standalone release. What has 2014 that 2007 doesn't have? Slide is one thing, that is true. Weapon attachments is another, yes. Sure there are differences, like draw distance limitations but I am not sure what significant difference there is to make it a point worth noting. All these points are fine to make, but I don't think it is fair to assume I would understand that that is your point when you e.g. mention how old the games are. I don't expect you to perfectly articulate your thoughts, I do however expect decency.
How is the age relevant? The mod is eleven years old, dude. When Alex was asked on stream if Sandstorm has any maps inspired by MIC he was like "...huh?". MIC just isn't relevant to the Insurgency series anymore.
The original mod was just that, a mod. The standalone has more maps, more weapons, full Workshop support, weapon moddability with 30ish attachments, a loadout system, movement mechanics like sliding and leaning (based off of player weight), etc. It's a completely different game and it doesn't play like MIC at all. It's what made the Insurgency series a big thing.
"...I don't think it is fair to assume I would understand that that is your point when you e.g. mention how old the games are." -> I do admit that my point was a bit vague. I meant more like MIC isn't relevant to the Insurgency series anymore, but Insurgency: Source still is, but that's not really how that rubbed off lmao. Kinda fucked that up; not gonna lie on that one.
I'd fight the "decency" insult but seeing as how I really worded that fuckin weird that's my own fault.
@snuffeldjuret said in Slide has to go:
@marksmanmax said in Slide has to go:
Good job with that argument. I never even said Ins: MIC or Ins2014 "didn't matter". Don't twist my words to back up your claim when I clearly didn't back up your claim to begin with.
I never claimed you said, that was my own statement (compare using "exactly" to "as you said"). For my perspective, you are the one twisting my words with the whole "Tries to back up a decision for Sandstorm using the original mod." thing earlier.
This, on the other hand, confuses me. The first part makes sense though, as you didn't actually say what I said you said lmao.
But then, you try to throw back my (at this point pretty unwarranted) insult by saying I twisted your words when I said you were backing up a decision for Sandstorm using the original mod, but uhh, isn't that what you were doing?
@snuffeldjuret said in Slide has to go:
@marksmanmax Sure, but it wasn't a thing in ins2007.It is super arcaday as long as it is anything but realistic.
If you want Sandstorm to throw sliding in a dumpster, why did you mention that MIC doesn't have sliding if you aren't using that to back your argument? Like... what?
@snuffeldjuret said in Slide has to go:
@marksmanmax said in Slide has to go:
Sandstorm is literally based off of Insurgency Source and Day of Infamy. They both matter.
They matter to some degree. I disagree that they matter to such extent that since 2014 had slide, sandstorm has to have slide. I don't see the relevance in this discussion.
Well, Sandstorm obviously has its own completely-brand new elements that simply couldn't have been implemented back in the Source engine, but for the most part, the base gameplay has stayed the same (AP and HP are no longer attachments, for instance). The slide has been in both Ins2014 and DoI, so it makes sense to add it to Sandstorm. It's a cool feature that isn't in most "realistic" games (although said realistic games often have a dive-to-prone mechanic which is probably more cancerous than sliding is).
That being said, I feel like you shouldn't have such a wide cone of fire while sliding. You can legit look left or right like a solid 90 degrees while on your knees to hipfire some poor fuck with 5.56. If it was closer to the vaulting cone-of-fire (maybe 70 degrees in both directions) or maybe even less I think it would make more sense.
Again, I'm pretty sure the reason you can shoot while sliding is so that if you accidentally slide you aren't completely defenseless like in Ins2014 or DoI.